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<title>living-village.git/src/LivingVillage.Desktop/ChineseText.fs, branch p19-daylight-taming</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.somhairle.bid/living-village.git/atom?h=p19-daylight-taming</id>
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<updated>2026-09-21T16:10:18+00:00</updated>
<entry>
<title>feat(desktop): P16 HUD 顶部窄信息条（时段/时间/倍速/体力/钱币）+ 冬夜冷色 + 面板/提示渐变重绘</title>
<updated>2026-09-21T16:10:18+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T16:10:18+00:00</published>
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<id>urn:sha1:f79839a4bb57b977b7208e5f826a8b0989cbc33e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>feat(desktop): P16 启动画面淡入（Esc/空格跳过）+ 开始界面收敛三项（开始/读档/退出）+ CJK 补字 238</title>
<updated>2026-09-21T16:08:15+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T16:08:15+00:00</published>
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<id>urn:sha1:d85cce460fd7fbb8854fb11ba547be1baf576de7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix(ui): P15 补齐职业/任务中文用字（CJK 图集 197-&gt;228），requiredUiLabels 锁定防复发</title>
<updated>2026-09-21T14:55:53+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T14:55:53+00:00</published>
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<id>urn:sha1:e1d8d45cf08b4f30e33299eb40e865729e7adfd2</id>
<content type='text'>
- CjkGlyphAtlas 字表 + Assets/cjk-glyphs.txt + cjk-glyph-atlas.png 重生成（384x360，15 行）：
  新增 职/业/收/货/转/事/论/理/粮/工/翻/土/捕/渔/询/送/帮/农/夫/郎/书/生/待/接/受/今/日/任/务/行/中
  共 31 字，覆盖职业选择页与 T 面板全部模板/状态文案，消除方框缺字。
- ChineseText.requiredUiLabels 增职业/模板/状态标签，既有 FormalChineseUiLabelsUseTheRealGlyphAtlasBoundary
  与 RequiredUiLabelsAreFullyCoveredByTheGlyphTable 继续强制全字形可渲染。
- PrototypeTests 几何常量同步 197-&gt;228、13-&gt;15 行、312-&gt;360 像素。Desktop 87 全绿。
</content>
</entry>
<entry>
<title>feat(desktop): 顶部极简状态条</title>
<updated>2026-09-21T03:45:11+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T03:45:11+00:00</published>
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<content type='text'>
常驻 HUD 新增右上角半透明状态条：天数（world.Tick/ticksPerDay+1）与金钱/精力（直接取自 avatar.Mind.Needs 真实数据，无编造数值源）；新增 cornerStatusLines 纯函数与回归测试，UI 文案目录补 天数/金钱/精力（字符表已含，无需重生成图集）。
</content>
</entry>
<entry>
<title>fix(desktop): 修复 HUD 缺字并统一轻量面板与情境提示</title>
<updated>2026-09-21T02:12:20+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T02:12:20+00:00</published>
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<id>urn:sha1:9df2da41289f4d0852f86e86eae81ca7f7e7b598</id>
<content type='text'>
字符表扩充至 197 字（补 间/门/谈/体/屋/返/×/，/：等全部 UI 用字），用 Noto Sans CJK 重新生成图集并逐字校验；新增字符表覆盖全部 UI 文案、瞬态状态 2.5 秒过期、对话完成后回到轻量面板等回归测试；户外与室内统一左下角轻量 HUD，互动日志改为短暂反馈；样例脚本保留 E 交谈 提示与对话菜单停留帧。
</content>
</entry>
<entry>
<title>feat(m6c): 完成江南村庄中文交付</title>
<updated>2026-09-20T16:26:30+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-20T16:26:30+00:00</published>
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<id>urn:sha1:b6b95988e525a68ea7426ecc9690b18a1b3bbfe8</id>
<content type='text'>
完成江南村庄场景、角色表现和中文界面的 M6c 交付范围。

新增 CJK 字形图集、中文文案与运行时加载，补充民居情境交互和确定性村庄美术表现。

更新资源复制与 Linux/macOS 打包校验，加入 188 字符清单、资源许可说明和对应原型测试。

补充江南美术方向与 M6c 交付说明，并保持原有模拟内核和桌面构建入口不变。
</content>
</entry>
<entry>
<title>feat(desktop): add deterministic Jiangnan art and Chinese text primitives</title>
<updated>2026-09-20T13:58:31+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-20T13:58:31+00:00</published>
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<id>urn:sha1:0ea26337830ada438df144b3a51f429f00dc1967</id>
<content type='text'>
[Change Nature]
This commit adds the Task 3a desktop presentation data slice.

[New Capability]
- Defines immutable Jiangnan props, water and paving tiles, NPC variants, directions, and two-frame animation metadata.
- Provides formal Chinese scene, menu, status, and missing-glyph text layout primitives.

[Implementation]
- Keeps the new modules pure and deterministic with no GUI, network, or global mutable state.
- Adds focused prototype tests, F# compile ordering, and asset/license boundary documentation.

[Impact]
- Extends desktop presentation APIs without modifying Kernel or Game.fs.
- Leaves GUI rendering integration for Task 3b.
</content>
</entry>
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