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<title>living-village.git/src/LivingVillage.Desktop/ProceduralMap.fs, branch p19-daylight-taming</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
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<updated>2026-09-21T07:06:03+00:00</updated>
<entry>
<title>feat(desktop): 512x384 程序生成地图与巡游取证模式</title>
<updated>2026-09-21T07:06:03+00:00</updated>
<author>
<name>Somhairle H. Marisol</name>
<email>muqiu-han@outlook.com</email>
</author>
<published>2026-09-21T07:06:03+00:00</published>
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ProceduralMap 纯函数生成器：splitmix64 随机游走河道（三条西→东，宽 3，穿核心禁入）、三倍频值噪声草地/泥炭变化、泊松式最小距离布点（800 次尝试），村核矩形（24..38 x 16..34）由生成器不变式保证可通行；VillageArt 于大世界模式下按 terrain code 逐格绘制（可视化范围裁剪，无每帧分配）；Game 新增 LV_MAP_SCALE（默认 1，表示规模倍数）与 LV_MAP_TOUR 巡游采样（八个地标位置含角/中心/河带）；快照回归断言：同 seed 逐字节一致、异 seed 必然差异、核心矩形无水面。
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