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authorSomhairle H. Marisol <[email protected]>2026-09-21 15:25:16 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 15:25:16 +0800
commit3ee243016eb443c93e9494489ced513f5e304870 (patch)
tree5c5db51abe9e7bbdebb543b6095dd4016d8fecb0
parentfa88b4bc2651dd4592fff2efa2d00e88d5118f25 (diff)
downloadliving-village-3ee243016eb443c93e9494489ced513f5e304870.tar.gz
feat(desktop): 地图巡游模式自动入场
LV_MAP_TOUR 需自动开局(复用 LV_AUTOPLAY 的菜单自动确认路径),更新 autoplay 判定并提交;巡游/周边日志等已在前一单。
-rw-r--r--src/LivingVillage.Desktop/Game.fs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index ab9b628..62ba8f0 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -94,7 +94,7 @@ module PixelText =
type LivingVillageGame() as this =
inherit Game()
- let autoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY") = "1"
+ let autoplay = (Environment.GetEnvironmentVariable("LV_AUTOPLAY") = "1") || (Environment.GetEnvironmentVariable("LV_MAP_TOUR") = "1")
let autoplayFlow = Environment.GetEnvironmentVariable("LV_AUTOPLAY_FLOW") = "1"
let sampleMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_SAMPLE") = "1"
let daylightAutoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY_DAYLIGHT") = "1"