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authorSomhairle H. Marisol <[email protected]>2026-09-22 16:24:19 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-22 16:24:19 +0800
commit0539bba17c260f6a4b51d3cefddac0ff448c19bc (patch)
tree49fbc9861f79206738a4614d1172535652edb2f4 /opencode.json
parent6c2f180cc7c8315e32d88cbe5d44928d495fe473 (diff)
downloadliving-village-0539bba17c260f6a4b51d3cefddac0ff448c19bc.tar.gz
feat(kernel): P31 step2 story stage state machine
- Occupation.Story: three-segment arc per occupation (accept task -> visit households -> conclude), driven one stage per player dialogue with day gates derived from the same splitmix pattern as the daily task pool (start day = hash(seed ^ storySeed, day 0) mod 3 + 2, range [2,4]). - relationMeanToPlayer: decayed valence mean over acquainted NPCs only (same decay formula as Sim.relationMatrix); no acquaintances = 0. - Three endings (warm/plain/distant) chosen by deterministic thresholds (>=0.3 / >=0.0 / <0); ending text is fixed at the concluding dialogue. - onDialogue returns (state, summary text option) for the caller to write into the yearbook; StoryStage itself is unchanged (0..3) and already roundtrips through the existing v3 occupation segment. - 14 new kernel tests (101 -> 115); performance digest unchanged.
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