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authorSomhairle H. Marisol <[email protected]>2026-09-22 00:35:03 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-22 00:35:03 +0800
commit1cef3b1544ff8574c7b56bc1a84e3be0846a9b22 (patch)
tree5aa705bf3e9cfe82e5e3637cdc699bc52f93c559 /src/LivingVillage.Desktop.Tests
parent1f1c502ba750c4c55ac2aca28eacafcd0c3ae932 (diff)
parent81a84f9f86d59387a349caa339148c7a7a6d1e72 (diff)
downloadliving-village-1cef3b1544ff8574c7b56bc1a84e3be0846a9b22.tar.gz
merge: P16 启动画面/开始界面/HUD 精美化(独立复验全绿 Desktop 106/Kernel 89)
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
-rw-r--r--src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj1
-rw-r--r--src/LivingVillage.Desktop.Tests/M6bTests.fs5
-rw-r--r--src/LivingVillage.Desktop.Tests/P16UiTests.fs149
-rw-r--r--src/LivingVillage.Desktop.Tests/PrototypeTests.fs14
4 files changed, 160 insertions, 9 deletions
diff --git a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj
index a8aac24..60d9995 100644
--- a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj
+++ b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj
@@ -9,6 +9,7 @@
<Compile Include="DesktopTests.fs" />
<Compile Include="M6aTests.fs" />
<Compile Include="M6bTests.fs" />
+ <Compile Include="P16UiTests.fs" />
<Compile Include="PrototypeTests.fs" />
<Compile Include="M3BatchOutputTests.fs" />
<Compile Include="SampleTests.fs" />
diff --git a/src/LivingVillage.Desktop.Tests/M6bTests.fs b/src/LivingVillage.Desktop.Tests/M6bTests.fs
index 5aea9bd..1b2ef70 100644
--- a/src/LivingVillage.Desktop.Tests/M6bTests.fs
+++ b/src/LivingVillage.Desktop.Tests/M6bTests.fs
@@ -13,8 +13,9 @@ type M6bMenuTests () =
Assert.AreEqual<MenuPage>(MainMenu, state.Page)
Assert.AreEqual<MenuItem list>(
- [ NewGameItem; LoadItem; SettingsItem; ControlsItem; ExitItem ],
+ [ NewGameItem; LoadItem; ExitItem ],
MenuState.items state)
+ Assert.AreEqual<string list>([ "开始"; "读档"; "退出" ], MenuState.items state |> List.map MenuState.itemLabel)
Assert.AreEqual<int>(0, state.Selected)
[<TestMethod>]
@@ -32,7 +33,7 @@ type M6bMenuTests () =
[<TestMethod>]
member _.SettingsCanSelectEveryExistingSimulationMode () =
let initial = MenuState.create SimulationControl.initial false
- let settings, _ = MenuState.update Confirm (MenuState.move Down (MenuState.move Down initial))
+ let settings = MenuState.openSettings initial
let oneX, oneXCommand = MenuState.update Confirm settings
let twoX, twoXCommand = MenuState.update Confirm (MenuState.move Down settings)
let fiveX, fiveXCommand = MenuState.update Confirm (MenuState.move Down (MenuState.move Down settings))
diff --git a/src/LivingVillage.Desktop.Tests/P16UiTests.fs b/src/LivingVillage.Desktop.Tests/P16UiTests.fs
new file mode 100644
index 0000000..b071dfa
--- /dev/null
+++ b/src/LivingVillage.Desktop.Tests/P16UiTests.fs
@@ -0,0 +1,149 @@
+namespace LivingVillage.Desktop.Tests
+
+open Microsoft.VisualStudio.TestTools.UnitTesting
+open LivingVillage.Kernel
+open LivingVillage.Desktop
+
+// ---- P16 启动画面 / 开始界面 ----
+
+[<TestClass>]
+type P16LaunchTests () =
+
+ [<TestMethod>]
+ member _.LaunchRevealAndVeilAreDeterministicAndComplete () =
+ Assert.AreEqual<float32>(0.0f, LaunchScreen.revealProgress 0L)
+ Assert.AreEqual<float32>(1.0f, LaunchScreen.revealProgress LaunchScreen.fadeInFrames)
+ Assert.AreEqual<float32>(1.0f, LaunchScreen.revealProgress 1000L)
+ Assert.AreEqual<float32>(1.0f, LaunchScreen.veilAlpha 0L)
+ Assert.AreEqual<float32>(0.0f, LaunchScreen.veilAlpha LaunchScreen.durationFrames)
+ Assert.IsTrue(LaunchScreen.veilAlpha 30L > LaunchScreen.veilAlpha 90L, "veil must decrease monotonically")
+ Assert.IsFalse(LaunchScreen.isComplete (LaunchScreen.durationFrames - 1L))
+ Assert.IsTrue(LaunchScreen.isComplete LaunchScreen.durationFrames)
+
+ [<TestMethod>]
+ member _.LaunchSkipIsEscOrSpaceAndTextUsesTheAtlasPath () =
+ Assert.IsTrue(LaunchScreen.skipRequested true false)
+ Assert.IsTrue(LaunchScreen.skipRequested false true)
+ Assert.IsFalse(LaunchScreen.skipRequested false false)
+ Assert.IsTrue(PixelText.isRenderable LaunchScreen.title)
+ Assert.IsTrue(PixelText.isRenderable LaunchScreen.skipHint)
+ Assert.IsTrue(PixelText.isRenderable LaunchScreen.subtitle)
+ Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains LaunchScreen.skipHint)
+
+[<TestClass>]
+type P16StartMenuTests () =
+
+ [<TestMethod>]
+ member _.StartMenuIsExactlyThreeItemsWithChineseLabels () =
+ let state = MenuState.create SimulationControl.initial false
+
+ Assert.AreEqual<int>(3, MenuState.items state |> List.length)
+ Assert.AreEqual<string list>([ "开始"; "读档"; "退出" ], MenuState.items state |> List.map MenuState.itemLabel)
+
+ [<TestMethod>]
+ member _.StartMenuNavigationSelectsEachItemAndWraps () =
+ let state = MenuState.create SimulationControl.initial false
+ let down1 = MenuState.move Down state
+ let down2 = MenuState.move Down down1
+ let wrap = MenuState.move Down down2
+
+ Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem state)
+ Assert.AreEqual<MenuItem>(LoadItem, MenuState.selectedItem down1)
+ Assert.AreEqual<MenuItem>(ExitItem, MenuState.selectedItem down2)
+ Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem wrap)
+
+ Assert.AreEqual<MenuCommand>(StartNewGame, MenuState.update Confirm state |> snd)
+ Assert.AreEqual<MenuCommand>(LoadGame, MenuState.update Confirm down1 |> snd)
+ Assert.AreEqual<MenuCommand>(ExitGame, MenuState.update Confirm down2 |> snd)
+
+ [<TestMethod>]
+ member _.ReturningToMenuOffersContinueAsTheFirstOfThreeItems () =
+ let playing = MenuState.create SimulationControl.initial true |> MenuState.enterGame
+ let main = MenuState.openMain playing
+
+ Assert.AreEqual<MenuItem list>([ ContinueItem; LoadItem; ExitItem ], MenuState.items main)
+ Assert.AreEqual<string list>([ "继续"; "读档"; "退出" ], MenuState.items main |> List.map MenuState.itemLabel)
+ Assert.AreEqual<MenuCommand>(ContinueGame, MenuState.update Confirm main |> snd)
+
+// ---- P16 HUD 顶部窄信息条 ----
+
+[<TestClass>]
+type P16HudTests () =
+
+ let world = Sim.initialWorldN 42UL 4
+
+ [<TestMethod>]
+ member _.HudBarIsANarrowStripNotAFullscreenBlock () =
+ Assert.IsTrue(HudLayout.barHeight <= 40, "HUD bar must stay a narrow strip")
+ Assert.IsTrue(HudLayout.barHeight * 4 < 720, "HUD bar must not dominate the viewport")
+
+ [<TestMethod>]
+ member _.HudSegmentsAreDeterministicAndUseRealState () =
+ let control = SimulationControl.initial
+ let segments = HudLayout.segments world control
+ Assert.AreEqual<string list>([ "时段"; "时间"; "倍速"; "体力"; "钱币" ], segments |> List.map (fun segment -> segment.Label))
+ Assert.AreEqual<HudLayout.Segment list>(segments, HudLayout.segments world control)
+ let energy = segments |> List.find (fun segment -> segment.Label = "体力")
+ Assert.AreEqual<string>(sprintf "%.0f" world.Avatar.Mind.Needs.Energy, energy.Value)
+ let money = segments |> List.find (fun segment -> segment.Label = "钱币")
+ Assert.AreEqual<string>(sprintf "%.0f" world.Avatar.Mind.Needs.Money, money.Value)
+
+ [<TestMethod>]
+ member _.HudLayoutPlacesSegmentsDeterministicallyWithinWidth () =
+ let placed = HudLayout.layout (HudLayout.segments world SimulationControl.initial)
+ Assert.AreEqual<int>(5, placed.Length)
+ let (firstX, _, _) = List.head placed
+ Assert.AreEqual<int>(HudLayout.paddingX, firstX)
+ placed
+ |> List.pairwise
+ |> List.iter (fun ((x1, w1, _), (x2, _, _)) ->
+ Assert.IsTrue(x2 >= x1 + w1, sprintf "segments overlap: %d+%d vs %d" x1 w1 x2))
+ let (lastX, lastWidth, _) = List.last placed
+ Assert.IsTrue(lastX + lastWidth <= 1280, "last segment must fit inside a 1280 viewport")
+
+ [<TestMethod>]
+ member _.HudClockAndPeriodArePureFunctions () =
+ let ticksPerHour = Sim.ticksPerDay / 24L
+ Assert.AreEqual<string>("12:00", M6Presentation.clockTimeLabel (12L * ticksPerHour))
+ Assert.AreEqual<string>("00:00", M6Presentation.clockTimeLabel 0L)
+ Assert.AreEqual<string>("06:30", M6Presentation.clockTimeLabel (6L * ticksPerHour + ticksPerHour / 2L))
+ Assert.AreEqual<string>("白天", M6Presentation.timePeriodLabel (12L * ticksPerHour))
+ Assert.AreEqual<string>("夜晚", M6Presentation.timePeriodLabel 0L)
+ Assert.AreEqual<string>("清晨", M6Presentation.timePeriodLabel (6L * ticksPerHour))
+ Assert.AreEqual<string>("黄昏", M6Presentation.timePeriodLabel (19L * ticksPerHour))
+
+ [<TestMethod>]
+ member _.HudNightPaletteLeansCoolAndLabelsAreAtlasBacked () =
+ let day = HudLayout.palette Day
+ let night = HudLayout.palette Night
+ Assert.IsTrue(night.Accent.B > night.Accent.R, "night accent should lean cool/blue (winter-night tint)")
+ Assert.IsTrue(day.Accent.R > day.Accent.B, "day accent should lean warm")
+ for label in [ "时段"; "时间"; "倍速"; "体力"; "钱币" ] do
+ Assert.IsTrue(PixelText.isRenderable label, sprintf "HUD label %s must render" label)
+ Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "时段")
+ Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "体力")
+ Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "钱币")
+
+// ---- P16-FIX 菜单截图帧表 ----
+
+[<TestClass>]
+type P16MenuShotTests () =
+
+ [<TestMethod>]
+ member _.MenuShotFrameTableIsOrderedAndNamesAreDistinct () =
+ Assert.IsTrue(MenuShotScript.splashMidFrame > 0L)
+ Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame > 0.0f)
+ Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame < 1.0f)
+ Assert.IsTrue(MenuShotScript.splashMidFrame < MenuShotScript.initialFrame)
+ Assert.IsTrue(MenuShotScript.initialFrame < MenuShotScript.downFrame)
+ Assert.IsTrue(MenuShotScript.downFrame < MenuShotScript.loadFrame)
+ Assert.IsTrue(MenuShotScript.loadFrame < MenuShotScript.exitFrame)
+ Assert.IsTrue(MenuShotScript.initialFrame >= 120L, "initial shot must wait for the 2s entrance to settle")
+ let names = [ MenuShotScript.splashMidName; MenuShotScript.initialName; MenuShotScript.loadName ]
+ Assert.AreEqual<int>(names.Length, names |> List.distinct |> List.length)
+
+ [<TestMethod>]
+ member _.MenuShotSelectsStartThenLoadOnFreshState () =
+ let state = MenuState.create SimulationControl.initial false
+ Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem state)
+ Assert.AreEqual<MenuItem>(LoadItem, MenuState.selectedItem (MenuState.move Down state))
diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
index 658e2e1..88f6016 100644
--- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
+++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs
@@ -119,10 +119,11 @@ type PrototypeTests () =
let controlLabels = MenuState.controlRows |> List.map (fun row -> row.Action)
let settingsLabels = MenuState.settings |> List.map MenuState.settingsLabel
- Assert.IsTrue(itemLabels |> List.contains "开始新游戏")
- Assert.IsTrue(itemLabels |> List.contains "读取存档")
- Assert.IsTrue(itemLabels |> List.contains "设置")
+ Assert.IsTrue(itemLabels |> List.contains "开始")
+ Assert.IsTrue(itemLabels |> List.contains "读档")
Assert.IsTrue(itemLabels |> List.contains "退出")
+ Assert.AreEqual<string>("设置", MenuState.itemLabel SettingsItem)
+ Assert.AreEqual<string>("操作说明", MenuState.itemLabel ControlsItem)
Assert.AreEqual<string list>(
[ "移动"
"互动"
@@ -791,9 +792,8 @@ type PrototypeTests () =
Assert.IsTrue(rect.Y >= 0 && rect.Y + rect.Height <= height, sprintf "y overflow %A %A" (anchorX, anchorY) rect)
// Never cover the bottom-left HUD band (camera 0: band starts at height - 160).
Assert.IsTrue(rect.Y + rect.Height <= height - FloatingPrompt.hudBottomBandHeight + 8, sprintf "bottom HUD overlap %A %A" (anchorX, anchorY) rect)
- // Never cover the top-right status strip.
- if rect.X + rect.Width >= width - FloatingPrompt.hudTopRightWidth then
- Assert.IsTrue(rect.Y >= FloatingPrompt.hudTopRightHeight, sprintf "top-right HUD overlap %A %A" (anchorX, anchorY) rect)
+ // Never cover the full-width top status bar.
+ Assert.IsTrue(rect.Y >= FloatingPrompt.hudTopBarHeight, sprintf "top HUD overlap %A %A" (anchorX, anchorY) rect)
[<TestMethod>]
member _.FloatingPromptMeasureMatchesPixelTextAdvances () =
@@ -945,7 +945,7 @@ type PrototypeTests () =
[<TestMethod>]
member _.CjkGlyphAtlasHasAStableCharacterTableAndGeometry () =
- Assert.AreEqual<int>(228, characters.Length)
+ Assert.AreEqual<int>(238, characters.Length)
CollectionAssert.AreEqual(characters, characters |> Array.sort)
Assert.AreEqual<int>(characters.Length, characters |> Array.distinct |> Array.length)
Assert.AreEqual<int>(16, columns)