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authorSomhairle H. Marisol <[email protected]>2026-09-29 10:38:53 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-29 10:38:53 +0800
commit328760853c15c44d1de915d6c88e0dfd7ddc5af6 (patch)
treeaa1e570378cfe92b0c4e9f125141a43d0ba89663 /src/LivingVillage.Desktop/CharacterArt.fs
parent46073814a67598c1a4122d1cb5abaaeb38c94e6d (diff)
downloadliving-village-328760853c15c44d1de915d6c88e0dfd7ddc5af6.tar.gz
p72: 角色行走四向动画帧提升(6 走 + 2 待机)
CharacterArt 运行时点阵图集从 4 走 + 2 待机扩为 6 走(新增左右低过渡步 4/5,由 1/2 镜像)+ 2 待机,格数 *8、图集 5120x48;VillageArt 帧循环 %6、characterSourceRectangle *8、characterAtlasWidth 5120。同步 P45/Prototype 帧断言、新增 P72 帧表完整性回归、脚本与素材重新生成、维护说明动画语义。白天正午村庄行走实跑证据落 docs/evidence/p72-*。Desktop 343/343、Kernel 120/120、digest 与 p70 一致。
Diffstat (limited to 'src/LivingVillage.Desktop/CharacterArt.fs')
-rw-r--r--src/LivingVillage.Desktop/CharacterArt.fs31
1 files changed, 20 insertions, 11 deletions
diff --git a/src/LivingVillage.Desktop/CharacterArt.fs b/src/LivingVillage.Desktop/CharacterArt.fs
index 9d02baf..bfe86ad 100644
--- a/src/LivingVillage.Desktop/CharacterArt.fs
+++ b/src/LivingVillage.Desktop/CharacterArt.fs
@@ -5,8 +5,9 @@ open Microsoft.Xna.Framework.Graphics
/// P45 角色动画帧:全部原创手绘点阵,用像素代码内嵌生成图集,不依赖任何外部素材。
/// 布局与既有 `characterSourceRectangle` 完全一致:cell 32x48,
-/// cellIndex = (variant*4 + direction)*6 + frame,共 5 变体 x 4 向 x 6 帧。
-/// direction 顺序 North/South/West/East(0..3),frame 顺序 走1/走2/走3/走4/待机1/待机2(0..5)。
+/// cellIndex = (variant*4 + direction)*8 + frame,共 5 变体 x 4 向 x 8 帧。
+/// direction 顺序 North/South/West/East(0..3),
+/// frame 顺序 走1..走6/待机1/待机2(0..7);P72 将行走由 4 帧提升为 6 帧(含左右过渡步)。
module CharacterArt =
let sourceWidth = 16
@@ -16,8 +17,8 @@ module CharacterArt =
let cellHeight = sourceHeight * pixelScale
let variantCount = 5
let directionCount = 4
- let frameCount = 6
- let walkFrameCount = 4
+ let frameCount = 8
+ let walkFrameCount = 6
let idleFrameCount = 2
let atlasWidth = cellWidth * variantCount * directionCount * frameCount
@@ -102,6 +103,13 @@ module CharacterArt =
"....BBBBBBBB...."
"....RRRRRRRR...." ]
+ let private mirrorRow (row: string) : string =
+ System.String(row.ToCharArray() |> Array.rev)
+
+ /// P72 过渡步:走 5/6 为走 2/3 的左右镜像,形成「左-右」对称的六帧循环。
+ let private torsoWalk4 : string list = torsoWalk1 |> List.map mirrorRow
+ let private torsoWalk5 : string list = torsoWalk2 |> List.map mirrorRow
+
let private torsoIdle1 : string list =
[ "...SRRRRRRRRS..."
"...SRRRRRRRRS..."
@@ -123,7 +131,8 @@ module CharacterArt =
"....RRRRRRRR...."
"....RRRRRRRR...." ]
- /// 腿(6 行,行 18..23):四帧行走跨步姿态各不相同,待机两帧双脚并拢。
+ /// 腿(6 行,行 18..23):六帧行走跨步姿态各不相同,待机两帧双脚并拢。
+ /// 走 5/6 为走 2/3 的左右镜像(P72 过渡步),使左右跨步对称。
let private legsWalk0 : string list =
[ "....RRRRRRRR...."
"...RRRRRRRRRR..."
@@ -154,7 +163,10 @@ module CharacterArt =
".....RRRRRR....."
".....RRR.RR....."
".....RRR.FF....."
- ".....FFF........" ]
+ ".......FFFF....." ]
+
+ let private legsWalk4 : string list = legsWalk1 |> List.map mirrorRow
+ let private legsWalk5 : string list = legsWalk2 |> List.map mirrorRow
let private legsIdle : string list =
[ "....RRRRRRRR...."
@@ -165,13 +177,10 @@ module CharacterArt =
".....FFF.FF....." ]
let private torsoByFrame : string list list =
- [ torsoWalk0; torsoWalk1; torsoWalk2; torsoWalk3; torsoIdle1; torsoIdle2 ]
+ [ torsoWalk0; torsoWalk1; torsoWalk2; torsoWalk3; torsoWalk4; torsoWalk5; torsoIdle1; torsoIdle2 ]
let private legsByFrame : string list list =
- [ legsWalk0; legsWalk1; legsWalk2; legsWalk3; legsIdle; legsIdle ]
-
- let private mirrorRow (row: string) : string =
- System.String(row.ToCharArray() |> Array.rev)
+ [ legsWalk0; legsWalk1; legsWalk2; legsWalk3; legsWalk4; legsWalk5; legsIdle; legsIdle ]
let private headByDirection : string list list =
[ headNorth; headSouth; headWest; headWest |> List.map mirrorRow ]