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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
| commit | 9821b54ff2a77539898b62471d79dc4685b59cad (patch) | |
| tree | ffd5fb63883dd05b80fca5729af74be41df3a04d /src/LivingVillage.Desktop/ChineseText.fs | |
| parent | 0539bba17c260f6a4b51d3cefddac0ff448c19bc (diff) | |
| download | living-village-9821b54ff2a77539898b62471d79dc4685b59cad.tar.gz | |
feat(kernel,desktop): P31 step3 story annals + identity entry + glyph atlas
- Sim.AnnalKind gains StoryAnnal (summary lives in the existing Summary
field); WorldSave v3 serializes it with the new 'story' token. v1/v2
saves never contain the token and stay byte-identical; v3 save -> load
-> save roundtrips byte-for-byte (tested).
- Occupation.Story.identitySummaryOf: plain chronicle-style identity line
written to the yearbook at game start (design section 3), e.g. yi-da-yu-wei-sheng.
- Desktop: story summaries render in the chronicle panel; StartNewGame
appends the identity annal; chooseIntent now routes responses through
Occupation.biasResponse and advances the storyline (one stage per
player dialogue) with the summary appended as a StoryAnnal.
- M5View gains Seed (world seed source for the story start-day hash).
- Chinese copy synced into requiredUiLabels; cjk-glyphs.txt +
CjkGlyphAtlas.characterTable extended 238 -> 307 glyphs (384x480),
atlas regenerated with the deterministic script.
- 4 new kernel tests (115 -> 119); performance digest unchanged.
Diffstat (limited to 'src/LivingVillage.Desktop/ChineseText.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/ChineseText.fs | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/ChineseText.fs b/src/LivingVillage.Desktop/ChineseText.fs index 52e124d..9789ae7 100644 --- a/src/LivingVillage.Desktop/ChineseText.fs +++ b/src/LivingVillage.Desktop/ChineseText.fs @@ -217,7 +217,41 @@ module ChineseText = "收货" "转卖" "观察记事" - "论理" ] + "论理" + "剧情线" + "雨水与年成" + "水位与收成" + "新货的路子" + "庙前的争论" + "未开始" + "已接任务" + "走访中" + "已收束" + "耕田" + "打渔" + "贩货" + "读书" + "以耕田为生" + "以打渔为生" + "以贩货为生" + "以读书为生" + "接了件事:雨水与年成,得去村里多问问" + "接了件事:水位与收成,得去村里多问问" + "接了件事:新货的路子,得去村里多问问" + "接了件事:庙前的争论,得去村里多问问" + "走访了几户人家,改日再问" + "雨水与年成有了结果:乡邻都说雨水匀,今年差不了" + "雨水与年成有了结果:雨水尚可,年成将就,照旧耕作" + "雨水与年成有了结果:问不出准信,年成只能看天" + "水位与收成有了结果:乡邻说得真切,水位稳了,收成坏不了" + "水位与收成有了结果:众说平常,水位尚可,收成将就" + "水位与收成有了结果:问了几家都淡淡的,水情还得自己看" + "新货的路子有了结果:乡邻热心指路,新货不愁卖" + "新货的路子有了结果:说法平常,先小量试卖" + "新货的路子有了结果:各家都淡淡的,路子还得自己闯" + "庙前的争论有了结果:各说各理,事有分晓" + "庙前的争论有了结果:众说纷纭,暂无定论" + "庙前的争论有了结果:无人理会,先记在册上" ] let layoutText (maxWidth: int) (supported: Set<char>) (text: string) : TextLayout = let width = max 1 maxWidth |
