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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
| commit | 9821b54ff2a77539898b62471d79dc4685b59cad (patch) | |
| tree | ffd5fb63883dd05b80fca5729af74be41df3a04d /src/LivingVillage.Desktop/CjkGlyphAtlas.fs | |
| parent | 0539bba17c260f6a4b51d3cefddac0ff448c19bc (diff) | |
| download | living-village-9821b54ff2a77539898b62471d79dc4685b59cad.tar.gz | |
feat(kernel,desktop): P31 step3 story annals + identity entry + glyph atlas
- Sim.AnnalKind gains StoryAnnal (summary lives in the existing Summary
field); WorldSave v3 serializes it with the new 'story' token. v1/v2
saves never contain the token and stay byte-identical; v3 save -> load
-> save roundtrips byte-for-byte (tested).
- Occupation.Story.identitySummaryOf: plain chronicle-style identity line
written to the yearbook at game start (design section 3), e.g. yi-da-yu-wei-sheng.
- Desktop: story summaries render in the chronicle panel; StartNewGame
appends the identity annal; chooseIntent now routes responses through
Occupation.biasResponse and advances the storyline (one stage per
player dialogue) with the summary appended as a StoryAnnal.
- M5View gains Seed (world seed source for the story start-day hash).
- Chinese copy synced into requiredUiLabels; cjk-glyphs.txt +
CjkGlyphAtlas.characterTable extended 238 -> 307 glyphs (384x480),
atlas regenerated with the deterministic script.
- 4 new kernel tests (115 -> 119); performance digest unchanged.
Diffstat (limited to 'src/LivingVillage.Desktop/CjkGlyphAtlas.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/CjkGlyphAtlas.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/CjkGlyphAtlas.fs b/src/LivingVillage.Desktop/CjkGlyphAtlas.fs index b6e6947..01d6a59 100644 --- a/src/LivingVillage.Desktop/CjkGlyphAtlas.fs +++ b/src/LivingVillage.Desktop/CjkGlyphAtlas.fs @@ -11,7 +11,7 @@ module CjkGlyphAtlas = // Keep this table sorted and stable so the generated PNG has a reproducible layout. let private characterTable = - "×一不业中主乐乡书买事于互交人今从价任传体作使保倍停入关内农准出到前力功务动助单卖南原友取受可同和回围圃土在墙备夜大天夫失好始存完家察对就层居屋工已币帮年庄库应度开式当录待得心必态怒总恼意戏成或打找报拒择挑捕据接提播操收效敌数新方无日时明昏易是晚晨景暂更最有村板林标格档桥歉段民水求江没法清渔游物状理瓦生用留白目石确社离移空竹笑粮精系紧给绝继绪续置翻聊职能范获菜衅行观认讨议记讲论设话询说请读谅谈败货资足跳转过近返还进迫退送选速道郎量金鉴钱门闭闲间闻附零需面项须食饥饿黄黛,:" + "×一上不与业中为主乐乡书买了争事于互交人今从以件价任众会传位体作使保信倍停先入关内册再农准几出分切到前剧力功务动助匀单卖南原去友取受只可各同和回围圃土在坏墙备多夜大天夫失好始子存完定家察对将小尚就层居屋工差己已币帮常平年庄库应庙度开式当录待得心必态怒总恼情愁意戏成或户打找报拒择指挑捕据接提播操收改效敌数新方无日旧时明昏易是晓晚晨景暂更最有未村束板林果标格档桥歉段民水求江没法淡清渔游热照物状理瓦生用田留白的目看真石确社离移稳空竹笑粮精系紧纭纷线结给绝继绪续置翻耕聊职能自范获菜衅行观认讨议记讲论设访试话询说请读谅谈败货贩资走足路跳转过近返还进迫退送选速道邻郎都里量金鉴钱门闭问闯闲间闻附雨零需面项须食饥饿黄黛,:" let characters = characterTable.ToCharArray() let rowCount = (characters.Length + columns - 1) / columns |
