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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
| commit | 9821b54ff2a77539898b62471d79dc4685b59cad (patch) | |
| tree | ffd5fb63883dd05b80fca5729af74be41df3a04d /src/LivingVillage.Desktop/Game.fs | |
| parent | 0539bba17c260f6a4b51d3cefddac0ff448c19bc (diff) | |
| download | living-village-9821b54ff2a77539898b62471d79dc4685b59cad.tar.gz | |
feat(kernel,desktop): P31 step3 story annals + identity entry + glyph atlas
- Sim.AnnalKind gains StoryAnnal (summary lives in the existing Summary
field); WorldSave v3 serializes it with the new 'story' token. v1/v2
saves never contain the token and stay byte-identical; v3 save -> load
-> save roundtrips byte-for-byte (tested).
- Occupation.Story.identitySummaryOf: plain chronicle-style identity line
written to the yearbook at game start (design section 3), e.g. yi-da-yu-wei-sheng.
- Desktop: story summaries render in the chronicle panel; StartNewGame
appends the identity annal; chooseIntent now routes responses through
Occupation.biasResponse and advances the storyline (one stage per
player dialogue) with the summary appended as a StoryAnnal.
- M5View gains Seed (world seed source for the story start-day hash).
- Chinese copy synced into requiredUiLabels; cjk-glyphs.txt +
CjkGlyphAtlas.characterTable extended 238 -> 307 glyphs (384x480),
atlas regenerated with the deterministic script.
- 4 new kernel tests (115 -> 119); performance digest unchanged.
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 3a9a004..ea5272b 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -383,6 +383,16 @@ type LivingVillageGame() as this = world <- initialWorldForMode state |> withStartTick + // §3 身份条目:带职业开局即写入年鉴,形成个人传记线 + match state with + | Some occupationState -> + world <- + Sim.appendAnnal + { Tick = world.Tick + Kind = StoryAnnal + Summary = Occupation.Story.identitySummaryOf occupationState.Profile.Kind } + world + | None -> () this.ResetWorldView() m5View <- { m5View with Task = state } menu <- menu |> MenuState.setCurrentWorld true |> MenuState.enterGame |
