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authorSomhairle H. Marisol <[email protected]>2026-09-29 00:24:08 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-29 00:24:08 +0800
commita59a4bbe1ab45adb29d1367995230d3f09847d9b (patch)
tree9570b3c7168a6252920138e380e2a9d9cb6f9acf /src/LivingVillage.Desktop/Game.fs
parent80c99bc9251e4ca6304761ef9bd88f2724642278 (diff)
downloadliving-village-a59a4bbe1ab45adb29d1367995230d3f09847d9b.tar.gz
p55: 当日任务经济闭环——设计口径物品报酬入账(夜捕鱼×2/送粮食物×1, 其余不发) + 连续完成天数(streak 跨日保留/漏完成清零) + v3 streak 尾段与 save(None) 兼容 + LV_P55_SHOT 证据
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
-rw-r--r--src/LivingVillage.Desktop/Game.fs90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index 284c246..8162351 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -373,6 +373,13 @@ type LivingVillageGame() as this =
let mutable p54Step = 0
let mutable p54PendingName = ""
let mutable p54Pending = false
+ // P55 证据钩子:LV_P55_SHOT=1 时以农夫真实开局,跳到第 3 日(当日任务=送粮),
+ // 走「面板(待接受) → 接受 → 真实卖出 Food(送粮完成,设计口径 +食物×1)→ 面板(已完成)」,
+ // 打印 streak/背包/反馈,供 analyze 脚本核验报酬入账与连续天数。
+ let p55ShotMode = Environment.GetEnvironmentVariable("LV_P55_SHOT") = "1"
+ let mutable p55Step = 0
+ let mutable p55PendingName = ""
+ let mutable p55Pending = false
let mutable autoplayFrames = 0
let mutable flowStep = 0
let mutable flowHold = 0
@@ -1307,6 +1314,77 @@ type LivingVillageGame() as this =
p54PendingName taskText (M5Interaction.panelName m5View) m5View.Status bag
p54Step <- p54Step + 1
+ /// P55 证据:跳到第 3 日(送粮)→ 面板(待接受) → 接受 → 真实卖出 Food(完成 +食物×1)。
+ member private this.PrepareP55Shot () =
+ let setDay3Noon () =
+ let tick = 3L * Sim.ticksPerDay + M6Presentation.resolveStartTick (Some 12.0) false
+ world <- { world with Tick = tick; Time = float tick * Sim.dtSeconds }
+ let ask (command: M5Command) =
+ let nextWorld, nextView = M5Interaction.apply command world m5View
+ world <- nextWorld
+ m5View <- nextView
+ if not p55Pending then
+ match p55Step with
+ | 0 ->
+ setDay3Noon ()
+ // 用真实跨日刷新把当日任务推进到第 3 日(seed 42/农夫 = 送粮)。
+ match m5View.Task with
+ | Some state -> m5View <- { m5View with Task = Some(WorldBootstrap.refreshOccupationToday 42UL state world.Tick) }
+ | None -> ()
+ let npc = world.Npcs.[0]
+ world <- { world with Avatar = { world.Avatar with Pos = npc.Pos } }
+ ask M5Command.ShowTaskPanel
+ this.CenterCamera()
+ p55PendingName <- "p55-task-offered"
+ p55Pending <- true
+ | 1 ->
+ ask M5Command.AcceptTask
+ p55PendingName <- "p55-task-active"
+ p55Pending <- true
+ | 2 ->
+ ask M5Command.ClosePanel
+ ask M5Command.Interact
+ ask M5Command.SellToTarget
+ p55PendingName <- "p55-reward"
+ p55Pending <- true
+ | 3 ->
+ ask M5Command.ShowTaskPanel
+ p55PendingName <- "p55-task-done"
+ p55Pending <- true
+ | _ ->
+ printfn "p55-shot=done"
+ this.Exit()
+
+ /// P55 证据:落盘并打印模板/状态/streak/背包/反馈。
+ member private this.CaptureP55Shot () =
+ if p55Pending then
+ p55Pending <- false
+ System.IO.Directory.CreateDirectory recordDirectory |> ignore
+ this.SaveBackBuffer(sprintf "%s/%s.png" recordDirectory p55PendingName)
+ let stateText (state: Occupation.TaskState) =
+ match state with
+ | Occupation.Offered -> "offered"
+ | Occupation.Active -> "active"
+ | Occupation.Done -> "done"
+ | Occupation.Failed -> "failed"
+ let templateText, taskState, streak =
+ match m5View.Task with
+ | None -> "none", "none", 0
+ | Some state ->
+ (match state.Today with
+ | Some task -> Occupation.taskNameOf task.TemplateId, stateText task.State, state.Streak
+ | None -> "none", "none", state.Streak)
+ let bag =
+ match m5View.Task with
+ | None -> "-"
+ | Some state ->
+ state.Backpack
+ |> List.map (fun (item, quantity) -> sprintf "%A=%d" item quantity)
+ |> String.concat ";"
+ printfn "p55-shot=%s template=%s state=%s streak=%d panel=%s status=%s bag=[%s]"
+ p55PendingName templateText taskState streak (M5Interaction.panelName m5View) m5View.Status bag
+ p55Step <- p55Step + 1
+
/// P53 证据:真实录制提示出现/消失序列(远处 → 靠近 → 互动 → 关闭+离开)。
member private this.PrepareP53Recording () =
let setHour (hour: float) =
@@ -1844,6 +1922,16 @@ type LivingVillageGame() as this =
else this.DispatchMenuInput Confirm
elif menu.Page = Playing then
this.PrepareP54Shot()
+ elif p55ShotMode then
+ if menu.Page = MainMenu then
+ this.DispatchMenuInput Confirm
+ elif menu.Page = OccupationSelect then
+ let targetIndex =
+ MenuState.occupationOptions |> List.findIndex (fun option -> option = Some Occupation.Farmer)
+ if menu.Selected <> targetIndex then this.DispatchMenuInput Down
+ else this.DispatchMenuInput Confirm
+ elif menu.Page = Playing then
+ this.PrepareP55Shot()
elif menu.Page = Playing then
this.UpdatePlaying gameTime kb pressed pressedAny
elif menuShotMode then
@@ -2263,6 +2351,8 @@ type LivingVillageGame() as this =
this.CaptureP53Recording()
if p54ShotMode && menu.Page = Playing then
this.CaptureP54Shot()
+ if p55ShotMode && menu.Page = Playing then
+ this.CaptureP55Shot()
/// 启动画面:分层天色 + 屋脊/水面剪影 + 标题淡入上浮 + 跳过提示,全部为帧计数纯函数。
member private this.DrawSplash() =