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| author | Somhairle H. Marisol <[email protected]> | 2026-09-29 11:18:01 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-29 11:18:01 +0800 |
| commit | e959b1df06f29fe6542cc6cbe2f9005f620d5dc9 (patch) | |
| tree | 92e5842f16d86861494508ee642dbf5bedd85d9c /src/LivingVillage.Desktop/Game.fs | |
| parent | 016471d580d1c41babc3e04e3b49b31c007e5562 (diff) | |
| download | living-village-e959b1df06f29fe6542cc6cbe2f9005f620d5dc9.tar.gz | |
p75: HUD 顶部条去整宽深色带(改紧凑半透明药丸)
HudLayout:BarTop/BarBottom alpha=0,新增 pillHairline 1px 发丝线与 pillHeight;DrawHudBar 不再铺整条底色与整宽 accent,改画每段半透明药丸+发丝线,图标+数值并排、右侧留白充足。布局/语义/快捷键不变,HUD 结构仅视觉层次。新增 P75HudStripTests(4 例);LV_P43_SHOT 同机位昼/夜证据 + analyze-p75(顶部条近黑 2.6% vs 整宽带 100%、无实心黑块、亮字仍在,verdict=PASS)。Desktop 354/354、Kernel 120/120、digest 与 p70 一致。
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index a4f994b..c6408aa 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -3405,17 +3405,14 @@ type LivingVillageGame() as this = /// 顶部窄信息条:时段/时间/倍速/体力/钱币,半透明渐变 + 强调线,绝非大黑块。 member private this.DrawHudBar() = - let viewport = this.GraphicsDevice.Viewport let profile = M6Presentation.profileAtTick world.Tick let palette = HudLayout.palette profile.Mode let placed = HudLayout.layout (HudLayout.segments world simulationControl) let barHeight = HudLayout.barHeight let textY = (barHeight - 8 * HudLayout.textScale) / 2 spriteBatch.Begin() - // 竖向渐变:上半略亮、下半压暗,避免整条纯色。 - spriteBatch.Draw(pixel, Rectangle(0, 0, viewport.Width, barHeight / 2), palette.BarTop) - spriteBatch.Draw(pixel, Rectangle(0, barHeight / 2, viewport.Width, barHeight - barHeight / 2), palette.BarBottom) - spriteBatch.Draw(pixel, Rectangle(0, barHeight, viewport.Width, HudLayout.accentHeight), palette.Accent) + // P75:去掉整宽深色渐变带(palette 的 BarTop/BarBottom alpha=0),信息只靠各段的 + // 半透明药丸承载——紧凑的图标+数值并排、留白充足,HUD 区域黑块面积大幅下降。 // 图标用 pixel 贴图按 7x7 点阵绘制(无外部素材),先描边后填充,保证昼夜可读。 let drawIcon (iconX: int) (iconY: int) (color: Color) (icon: HudLayout.HudIcon) = HudLayout.iconRows icon @@ -3434,6 +3431,7 @@ type LivingVillageGame() as this = let iconY = (barHeight - HudLayout.iconHeight) / 2 for (x, width, segment) in placed do spriteBatch.Draw(pixel, HudLayout.segmentBackdrop x width, palette.SegmentBackdrop) + spriteBatch.Draw(pixel, HudLayout.pillHairline x width, palette.Accent) let textX = HudLayout.textOrigin x let labelAdvanced = FloatingPrompt.measureWidth (segment.Label + " ") HudLayout.textScale let isEnergy = segment.Icon = HudLayout.EnergyIcon |
