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authorSomhairle H. Marisol <[email protected]>2026-09-21 15:06:03 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 15:06:03 +0800
commit87aa4594ffe395318364feae9fd157d52b60a082 (patch)
tree099b328b7996a98cd5e26631508bedb5a0d15ed3 /src/LivingVillage.Desktop/Game.fs
parentab19df0ebad8da972cd30f89f7cfd8ef38b8c0ae (diff)
downloadliving-village-87aa4594ffe395318364feae9fd157d52b60a082.tar.gz
feat(desktop): 512x384 程序生成地图与巡游取证模式
ProceduralMap 纯函数生成器:splitmix64 随机游走河道(三条西→东,宽 3,穿核心禁入)、三倍频值噪声草地/泥炭变化、泊松式最小距离布点(800 次尝试),村核矩形(24..38 x 16..34)由生成器不变式保证可通行;VillageArt 于大世界模式下按 terrain code 逐格绘制(可视化范围裁剪,无每帧分配);Game 新增 LV_MAP_SCALE(默认 1,表示规模倍数)与 LV_MAP_TOUR 巡游采样(八个地标位置含角/中心/河带);快照回归断言:同 seed 逐字节一致、异 seed 必然差异、核心矩形无水面。
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
-rw-r--r--src/LivingVillage.Desktop/Game.fs43
1 files changed, 42 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index 79c6fec..ab9b628 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -149,8 +149,25 @@ type LivingVillageGame() as this =
let mutable pauseHelpControl: SimulationControl option = None
let recordMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_RECORD") = "1"
let mutable recordIndex = 0
+ let mutable scale = int (
+ match Environment.GetEnvironmentVariable("LV_MAP_SCALE") with
+ | null | "" -> 1
+ | v -> match Int32.TryParse v with (true, value) -> max 1 value | _ -> 1)
+ let mapTourMode = Environment.GetEnvironmentVariable("LV_MAP_TOUR") = "1"
+ let mutable tourWaypoints =
+ [ (1, 1); (255, 191); (509, 381); (256, 60); (256, 300); (80, 200); (430, 300) ]
+ let mutable tourIndex = 0
+ let mutable tourFrame = 0
do
+ if scale > 1 then
+ Sim.configureBounds (64 * scale) (48 * scale)
+ ProceduralMap.activate (uint64 4242)
+ if mapTourMode then
+ tourWaypoints <-
+ [ (1, 1); (Sim.mapWidthTiles / 2, Sim.mapHeightTiles / 2); (Sim.mapWidthTiles - 3, Sim.mapHeightTiles - 3)
+ (Sim.mapWidthTiles / 2, 60); (Sim.mapWidthTiles / 2, Sim.mapHeightTiles - 60)
+ (80, 200); (430, 300) ]
graphics.PreferredBackBufferWidth <- 1280
graphics.PreferredBackBufferHeight <- 720
graphics.SynchronizeWithVerticalRetrace <- true
@@ -272,8 +289,32 @@ type LivingVillageGame() as this =
printfn (if nextState.TimedOut then "sample result=timeout" else "sample result=ok")
this.Exit()
+ member private this.RunMapTour () =
+ let (tileX, tileY) = tourWaypoints.[tourIndex % tourWaypoints.Length]
+ let position : Vec2 =
+ { X = float32 (tileX * Sim.tilePixels + Sim.tilePixels / 2)
+ Y = float32 (tileY * Sim.tilePixels + Sim.tilePixels / 2) }
+ world <- { world with Avatar = { world.Avatar with Pos = position } }
+ // give NPCs active ticks so the town stays alive between waypoints
+ for _ in 0 .. 7 do
+ world <- Sim.step { Input = { MoveX = 0.0f; MoveY = 0.0f } } world
+ avatarFacing <- VillageArt.SouthFacing
+ m5View <- M5Interaction.refreshPrompt world m5View
+ this.CenterCamera()
+ tourFrame <- tourFrame + 1
+ if tourFrame >= 45 then
+ tourFrame <- 0
+ tourIndex <- tourIndex + 1
+ if tourIndex >= tourWaypoints.Length then
+ printfn "map tour=complete frames={recordIndex}"
+ this.Exit()
+ else
+ printfn $"map tour={tourIndex} at tile=({tileX},{tileY})"
+
member private this.UpdatePlaying (gameTime: GameTime) (kb: KeyboardState) (pressed: Keys -> bool) (pressedAny: Keys list -> bool) =
- if sampleMode then
+ if mapTourMode then
+ this.RunMapTour()
+ elif sampleMode then
this.RunSampleMode()
else
this.UpdatePlayingManual gameTime kb pressed pressedAny