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| author | Somhairle H. Marisol <[email protected]> | 2026-09-21 08:37:29 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-21 08:37:29 +0800 |
| commit | c932969539b00a42937f0aa5ed1e10b4e94932a3 (patch) | |
| tree | 1d7903caf8f3aeb5249f05c58fc81acc15413b4f /src/LivingVillage.Desktop/Game.fs | |
| parent | f64045ca6245ed853f4d8ac1bcce6f4fe13068ce (diff) | |
| download | living-village-c932969539b00a42937f0aa5ed1e10b4e94932a3.tar.gz | |
feat(desktop): 增加可选昼光自动演示启动
[变更性质]
- 本提交新增可选的 Desktop 启动行为,不改变默认启动行为。
[新增功能]
- 设置 LV_AUTOPLAY_DAYLIGHT=1 时,初始世界和 StartNewGame 从黎明 tick 开始。
- 未设置该变量时继续从 tick 0 的夜晚状态开始。
[实现方案]
- 在 WorldBootstrap 中集中计算昼光起始 tick 和同步时间。
- 在 Game 中复用同一世界工厂,并增加黎明与默认状态回归测试。
[影响范围]
- 仅影响 Desktop 运行时代码和测试;Kernel 保持不变。
- 环境变量为显式 opt-in,不影响现有自动演示和普通启动路径。
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 27e44a7..62102a7 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -97,6 +97,7 @@ type LivingVillageGame() as this = let autoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY") = "1" let autoplayFlow = Environment.GetEnvironmentVariable("LV_AUTOPLAY_FLOW") = "1" let sampleMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_SAMPLE") = "1" + let daylightAutoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY_DAYLIGHT") = "1" let automated = autoplay || autoplayFlow let modeName = if sampleMode then "sample" @@ -124,7 +125,9 @@ type LivingVillageGame() as this = let mutable cjkAtlas = Unchecked.defaultof<Texture2D> let mutable pixel = Unchecked.defaultof<Texture2D> let renderPlan = VillageArt.sampleRenderPlan () - let mutable world = WorldBootstrap.initialWorld 42UL Sim.npcCount + let createInitialWorld () = + WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + let mutable world = createInitialWorld () let mutable camera = Vector2.Zero let mutable avatarFacing = VillageArt.SouthFacing let mutable fpsFrames = 0 @@ -168,7 +171,7 @@ type LivingVillageGame() as this = this.CenterCamera() member private this.StartNewGame() = - world <- WorldBootstrap.initialWorld 42UL Sim.npcCount + world <- createInitialWorld () this.ResetWorldView() menu <- menu |> MenuState.setCurrentWorld true |> MenuState.enterGame printfn $"new-game=ok seed=42 npcs={Sim.npcCount}" |
