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| author | Somhairle H. Marisol <[email protected]> | 2026-09-29 02:05:39 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-29 02:05:39 +0800 |
| commit | cbd89dbff21a66725132eaf1c37e2fb870e72f8d (patch) | |
| tree | 0696454739e3479ecb697d000c02841c06d7319e /src/LivingVillage.Desktop/MenuAmbience.fs | |
| parent | 1a67f2bf57e58ef748e71e1bcc2affe901444c39 (diff) | |
| download | living-village-cbd89dbff21a66725132eaf1c37e2fb870e72f8d.tar.gz | |
p57: 菜单/启动水面第二层高光波光——逐列相位错开(步进2.4rad)/更快(周期80 vs 96 tick)/更亮更窄细高光条 + 昼夜 tint 衰减参数 + 帧计数纯函数回归;ANALYZE splash hl/main std=274.97 corr=-0.017、menu hl/main std=279.77 corr=-0.011、层间相关<0.95、相位差2.4rad、无黑块白块
Diffstat (limited to 'src/LivingVillage.Desktop/MenuAmbience.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/MenuAmbience.fs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/MenuAmbience.fs b/src/LivingVillage.Desktop/MenuAmbience.fs index 74fefeb..6d258c5 100644 --- a/src/LivingVillage.Desktop/MenuAmbience.fs +++ b/src/LivingVillage.Desktop/MenuAmbience.fs @@ -41,6 +41,49 @@ module MenuAmbience = let waterColumnCrest (frame: int64) (column: int) (rowIndex: int) : bool = waterWave frame column rowIndex > 0.7f + // ---------------- ①.5 第二层高光波光(P57) ---------------- + // P46 验收遗留:主水带波光层次偏弱。在**主水带之上**再叠一层细高光条: + // * 更快/更细:周期 80 tick(主水带连续相位 96 tick),故推进速度略不同; + // * 逐列相位错开:相邻列固定差 highlightColumnStep(=2.4 rad,非零且异于主水带的 120°); + // * 更亮:纯白 (255,255,255),亮于主水带波峰色 (225,240,245); + // * 更窄:条高 2px(主波峰 3px)、段宽 20px(满格 32px),且亮列阈值更高(0.86 > 0.7)。 + // 全为帧计数纯函数:无随机、无时钟;`light` 参数用于昼夜 tint 衰减(日场 1.0,夜场 <1)。 + + let highlightPeriodTicks = 80.0f + let highlightColumnStep = 2.4f + let highlightRowStep = 0.9f + let highlightCrestThreshold = 0.86f + let highlightThickness = 2 + let highlightBarWidth = 20 + let highlightRowDelta = 1 + let highlightRgb : int * int * int = (255, 255, 255) + let highlightMaxAlpha = 220 + let highlightDayLight = 1.0f + let highlightNightLight = 0.42f + + /// 高光层相位(弧度)。帧推进用 highlightPeriodTicks(与主水带的 96 tick 不同), + /// 逐列差 highlightColumnStep、逐行差 highlightRowStep;帧号取模保持有界、无浮点漂移。 + let highlightPhase (frame: int64) (column: int) (rowIndex: int) : float32 = + let t = float32 (frame % 100000L) + (t / highlightPeriodTicks) * (2.0f * float32 Math.PI) + + float32 column * highlightColumnStep + + float32 rowIndex * highlightRowStep + + /// 高光层正弦波值,范围 [-1, 1]。 + let highlightWave (frame: int64) (column: int) (rowIndex: int) : float32 = + sin (highlightPhase frame column rowIndex) + + /// 该列是否出现细高光条(阈值比主水带高 → 更稀疏)。 + let highlightVisible (frame: int64) (column: int) (rowIndex: int) : bool = + highlightWave frame column rowIndex > highlightCrestThreshold + + /// 高光条 alpha:波峰处最亮,随 `light`(昼夜 tint)线性衰减,钳 [0,255]。 + let highlightAlpha (light: float32) (frame: int64) (column: int) (rowIndex: int) : int = + let wave = highlightWave frame column rowIndex + let raw = float32 highlightMaxAlpha * light * (0.6f + 0.4f * wave) + let rounded = int (Math.Round(float raw, MidpointRounding.AwayFromZero)) + max 0 (min 255 rounded) + // ---------------- ② 灯笼呼吸光晕 ---------------- /// 灯笼呼吸 alpha,界于 [40, 96];相位随帧与灯序号推进,邻灯不同步。 @@ -115,3 +158,17 @@ module P46ShotScript = // menuEntranceFrame 在 Update 末尾 +1,故设置值取目标相位帧的前一帧。 let menuPeakFrame = 172L let menuTroughFrame = 241L + +/// P57 取证:第二层高光波光证据帧表(60Hz 帧号纯数据,Game 与回归测试共用)。 +/// 对同一帧各拍「高光层关 / 开」两帧,像素差即高光层贡献;splash 与 menu 各一组。 +module P57ShotScript = + + let splashBaseName = "p57-splash-base" + let splashHighlightName = "p57-splash-highlight" + let menuBaseName = "p57-menu-base" + let menuHighlightName = "p57-menu-highlight" + + /// splash 水面仍可见(reveal<1)。 + let splashFrame = 16L + /// menu 入场完成后的稳定帧(>=120)。 + let menuFrame = 180L |
