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| author | Somhairle H. Marisol <[email protected]> | 2026-09-28 20:26:42 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-28 20:26:42 +0800 |
| commit | 08925d4863d8aaf93a974b8fa21a91e931a0928e (patch) | |
| tree | f18055c232fc1a6022eeab552402185c6948ec02 /src/LivingVillage.Desktop/VillageArt.fs | |
| parent | 2ab4b8a22aaec3482d62433cfa4b73a657f2a165 (diff) | |
| download | living-village-08925d4863d8aaf93a974b8fa21a91e931a0928e.tar.gz | |
p47: 场景细节升级 — 河道倒影(waterFrameTickAt微抖)+岸边芦苇加密度+鸭/叶漂浮元素+近景屋顶统一光源阴影
Diffstat (limited to 'src/LivingVillage.Desktop/VillageArt.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/VillageArt.fs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs index 98e4cdf..3dbb8d4 100644 --- a/src/LivingVillage.Desktop/VillageArt.fs +++ b/src/LivingVillage.Desktop/VillageArt.fs @@ -123,6 +123,7 @@ module VillageArt = { TileAtlas: Texture2D CharacterAtlas: Texture2D InteriorAtlas: Texture2D + FloaterAtlas: Texture2D Cc0TileAtlas: Texture2D option } type private TileSprite = @@ -768,6 +769,8 @@ module VillageArt = // 不再采样任何外部/占位角色素材;尺寸与既有 characterSourceRectangle 完全一致。 CharacterAtlas = CharacterArt.buildAtlas device InteriorAtlas = loadTexture device interiorAtlasRelativePath interiorAtlasWidth interiorAtlasHeight + // P47:漂浮小元素(鸭/叶)改用原创点阵像素代码内嵌生成的图集(2 kind x 2 frame)。 + FloaterAtlas = FloaterArt.buildAtlas device Cc0TileAtlas = cc0 } let atlasTileRectangle (index: int) : Microsoft.Xna.Framework.Rectangle = |
