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authorSomhairle H. Marisol <[email protected]>2026-09-21 11:12:52 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 11:12:52 +0800
commit326575888b9c8edf0ded1dcf1c01f5c78d3eca84 (patch)
tree1a31ec020d3db972d2e39b9e20f2d2750249fcdc /src/LivingVillage.Desktop/VillageArt.fs
parent623ee728e939663aa4c98a731dcd0dcfe58bdb90 (diff)
downloadliving-village-326575888b9c8edf0ded1dcf1c01f5c78d3eca84.tar.gz
feat(desktop): 河畔植被与中式道具点缀
图集新增柳树(垂枝两段)、灌木、花丛、芦苇、石凳、灯笼七类图块并经复制规则进构建;场景加入两株垂柳、两丛灌木、两处花丛、水中两簇芦苇、河畔石凳与两盏岸边灯笼,芦苇立于水面、灯笼立于岸道,全部入图集无程序几何占位。
Diffstat (limited to 'src/LivingVillage.Desktop/VillageArt.fs')
-rw-r--r--src/LivingVillage.Desktop/VillageArt.fs57
1 files changed, 54 insertions, 3 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs
index a66474b..151c73a 100644
--- a/src/LivingVillage.Desktop/VillageArt.fs
+++ b/src/LivingVillage.Desktop/VillageArt.fs
@@ -38,6 +38,12 @@ module VillageArt =
| Bridge
| BambooGrove
| VegetablePatch
+ | WillowTree
+ | ShrubPatch
+ | FlowerBush
+ | ReedCluster
+ | StoneBench
+ | RiverLantern
type RenderProp =
{ Kind: RenderPropKind
@@ -103,6 +109,13 @@ module VillageArt =
| WallWindowSprite
| DoorSprite
| WaterSpriteB
+ | WillowTopSprite
+ | WillowBaseSprite
+ | ShrubSprite
+ | FlowerSprite
+ | ReedSprite
+ | BenchSprite
+ | LanternSprite
type private XnaColor = Microsoft.Xna.Framework.Color
type private XnaRectangle = Microsoft.Xna.Framework.Rectangle
@@ -175,7 +188,18 @@ module VillageArt =
[ renderProp House 6 5
renderProp Bridge 6 11
renderProp BambooGrove 3 2
- renderProp VegetablePatch 8 7 ]
+ renderProp VegetablePatch 8 7
+ renderProp WillowTree 1 9
+ renderProp WillowTree 13 9
+ renderProp ShrubPatch 1 7
+ renderProp ShrubPatch 10 7
+ renderProp FlowerBush 3 8
+ renderProp FlowerBush 12 8
+ renderProp ReedCluster 3 12
+ renderProp ReedCluster 15 13
+ renderProp StoneBench 9 11
+ renderProp RiverLantern 5 11
+ renderProp RiverLantern 7 14 ]
Interior =
{ Elements =
[ interiorElement Window 2 2
@@ -201,7 +225,13 @@ module VillageArt =
yield position (x + dx) (y + dy) ]
| Bridge -> [ position x y; position x (y + 1); position x (y + 2) ]
| BambooGrove -> [ position x y; position x (y + 1); position (x + 1) y ]
- | VegetablePatch -> [ position x y; position (x + 1) y ])
+ | VegetablePatch -> [ position x y; position (x + 1) y ]
+ | WillowTree -> [ position x y; position x (y + 1) ]
+ | ShrubPatch
+ | FlowerBush
+ | ReedCluster
+ | StoneBench
+ | RiverLantern -> [ position x y ])
|> many
let private positiveModulo divisor value =
@@ -284,7 +314,7 @@ module VillageArt =
let characterAtlasRelativePath = "Assets/jiangnan-characters.png"
let interiorAtlasRelativePath = "Assets/jiangnan-interior.png"
- let worldTileCount = 14
+ let worldTileCount = 21
let worldAtlasWidth = Sim.tilePixels * worldTileCount
let worldAtlasHeight = Sim.tilePixels
let characterAtlasWidth = 32 * 4 * 4 * 2
@@ -327,6 +357,13 @@ module VillageArt =
| WallWindowSprite -> 11
| DoorSprite -> 12
| WaterSpriteB -> 13
+ | WillowTopSprite -> 14
+ | WillowBaseSprite -> 15
+ | ShrubSprite -> 16
+ | FlowerSprite -> 17
+ | ReedSprite -> 18
+ | BenchSprite -> 19
+ | LanternSprite -> 20
XnaRectangle(index * Sim.tilePixels, 0, Sim.tilePixels, Sim.tilePixels)
let private tilePosition x y : TilePosition =
@@ -413,12 +450,26 @@ module VillageArt =
draw position GardenSprite
draw (offsetTile position 1 0) GardenSprite
+ let drawWillow localPosition =
+ let position = worldTile plan localPosition
+ draw position WillowTopSprite
+ draw (offsetTile position 0 1) WillowBaseSprite
+
+ let drawSingleTile localPosition sprite =
+ draw (worldTile plan localPosition) sprite
+
for prop in plan.Props do
match prop.Kind with
| House -> drawHouse prop.Position
| Bridge -> drawBridge prop.Position
| BambooGrove -> drawBamboo prop.Position
| VegetablePatch -> drawGarden prop.Position
+ | WillowTree -> drawWillow prop.Position
+ | ShrubPatch -> drawSingleTile prop.Position ShrubSprite
+ | FlowerBush -> drawSingleTile prop.Position FlowerSprite
+ | ReedCluster -> drawSingleTile prop.Position ReedSprite
+ | StoneBench -> drawSingleTile prop.Position BenchSprite
+ | RiverLantern -> drawSingleTile prop.Position LanternSprite
let drawCharacter
(spriteBatch: SpriteBatch)