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authorSomhairle H. Marisol <[email protected]>2026-09-29 10:38:53 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-29 10:38:53 +0800
commit328760853c15c44d1de915d6c88e0dfd7ddc5af6 (patch)
treeaa1e570378cfe92b0c4e9f125141a43d0ba89663 /src/LivingVillage.Desktop/VillageArt.fs
parent46073814a67598c1a4122d1cb5abaaeb38c94e6d (diff)
downloadliving-village-328760853c15c44d1de915d6c88e0dfd7ddc5af6.tar.gz
p72: 角色行走四向动画帧提升(6 走 + 2 待机)
CharacterArt 运行时点阵图集从 4 走 + 2 待机扩为 6 走(新增左右低过渡步 4/5,由 1/2 镜像)+ 2 待机,格数 *8、图集 5120x48;VillageArt 帧循环 %6、characterSourceRectangle *8、characterAtlasWidth 5120。同步 P45/Prototype 帧断言、新增 P72 帧表完整性回归、脚本与素材重新生成、维护说明动画语义。白天正午村庄行走实跑证据落 docs/evidence/p72-*。Desktop 343/343、Kernel 120/120、digest 与 p70 一致。
Diffstat (limited to 'src/LivingVillage.Desktop/VillageArt.fs')
-rw-r--r--src/LivingVillage.Desktop/VillageArt.fs24
1 files changed, 16 insertions, 8 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs
index 76abc4a..db594d2 100644
--- a/src/LivingVillage.Desktop/VillageArt.fs
+++ b/src/LivingVillage.Desktop/VillageArt.fs
@@ -108,13 +108,16 @@ module VillageArt =
| FrameTwo
| FrameThree
| FrameFour
+ | FrameFive
+ | FrameSix
/// Two-pose standing breath cycle used whenever a character is not moving.
type IdleFrame =
| IdleOne
| IdleTwo
- /// A character either walks (four-pose cycle) or breathes in place (two-pose cycle).
+ /// A character either walks (six-pose cycle, incl. left/right transition steps) or
+ /// breathes in place (two-pose cycle).
type CharacterFrame =
| WalkFrame of AnimationFrame
| IdleFrame of IdleFrame
@@ -363,13 +366,16 @@ module VillageArt =
| Peddler -> { WalkWindow = 3L; IdleWindow = 20L; PhaseOffset = 1L }
| Scholar -> { WalkWindow = 6L; IdleWindow = 36L; PhaseOffset = 2L }
- /// Four-pose walk cycle at a rhythm's window (one pose per WalkWindow sim ticks).
+ /// Six-pose walk cycle at a rhythm's window (one pose per WalkWindow sim ticks).
+ /// P72: four strides became six by adding left/right transition steps.
let animationFrameFor (rhythm: WalkRhythm) (tick: int64) : AnimationFrame =
- match positiveModulo64 4L (tick / rhythm.WalkWindow + rhythm.PhaseOffset) with
+ match positiveModulo64 6L (tick / rhythm.WalkWindow + rhythm.PhaseOffset) with
| 0L -> FrameOne
| 1L -> FrameTwo
| 2L -> FrameThree
- | _ -> FrameFour
+ | 3L -> FrameFour
+ | 4L -> FrameFive
+ | _ -> FrameSix
/// Two-pose standing breath cycle at a rhythm's IdleWindow, fully deterministic.
let idleFrameFor (rhythm: WalkRhythm) (tick: int64) : IdleFrame =
@@ -454,9 +460,11 @@ module VillageArt =
| WalkFrame FrameTwo -> 1
| WalkFrame FrameThree -> 2
| WalkFrame FrameFour -> 3
- | IdleFrame IdleOne -> 4
- | IdleFrame IdleTwo -> 5
- let cellIndex = (variantIndex * 4 + directionIndex) * 6 + frameIndex
+ | WalkFrame FrameFive -> 4
+ | WalkFrame FrameSix -> 5
+ | IdleFrame IdleOne -> 6
+ | IdleFrame IdleTwo -> 7
+ let cellIndex = (variantIndex * 4 + directionIndex) * 8 + frameIndex
Microsoft.Xna.Framework.Rectangle(cellIndex * 32, 0, 32, 48)
let private rgba (r: int) (g: int) (b: int) (a: int) : XnaColor = XnaColor(r, g, b, a)
@@ -566,7 +574,7 @@ module VillageArt =
let worldTileCount = 32
let worldAtlasWidth = Sim.tilePixels * worldTileCount
let worldAtlasHeight = Sim.tilePixels
- let characterAtlasWidth = 32 * 5 * 4 * 6
+ let characterAtlasWidth = 32 * 5 * 4 * 8
let characterAtlasHeight = 48
let interiorAtlasWidth = 392
let interiorAtlasHeight = 96