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authorSomhairle H. Marisol <[email protected]>2026-09-21 08:37:29 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 08:37:29 +0800
commitc932969539b00a42937f0aa5ed1e10b4e94932a3 (patch)
tree1d7903caf8f3aeb5249f05c58fc81acc15413b4f /src/LivingVillage.Desktop/WorldBootstrap.fs
parentf64045ca6245ed853f4d8ac1bcce6f4fe13068ce (diff)
downloadliving-village-c932969539b00a42937f0aa5ed1e10b4e94932a3.tar.gz
feat(desktop): 增加可选昼光自动演示启动
[变更性质] - 本提交新增可选的 Desktop 启动行为,不改变默认启动行为。 [新增功能] - 设置 LV_AUTOPLAY_DAYLIGHT=1 时,初始世界和 StartNewGame 从黎明 tick 开始。 - 未设置该变量时继续从 tick 0 的夜晚状态开始。 [实现方案] - 在 WorldBootstrap 中集中计算昼光起始 tick 和同步时间。 - 在 Game 中复用同一世界工厂,并增加黎明与默认状态回归测试。 [影响范围] - 仅影响 Desktop 运行时代码和测试;Kernel 保持不变。 - 环境变量为显式 opt-in,不影响现有自动演示和普通启动路径。
Diffstat (limited to 'src/LivingVillage.Desktop/WorldBootstrap.fs')
-rw-r--r--src/LivingVillage.Desktop/WorldBootstrap.fs10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/WorldBootstrap.fs b/src/LivingVillage.Desktop/WorldBootstrap.fs
index 612931b..d6b906d 100644
--- a/src/LivingVillage.Desktop/WorldBootstrap.fs
+++ b/src/LivingVillage.Desktop/WorldBootstrap.fs
@@ -16,10 +16,13 @@ module WorldBootstrap =
let private avatarSpawnPosition = tileCenter 31 25
- let initialWorld (seed: uint64) (count: int) : World =
+ let private daylightStartTick = 6L * Sim.ticksPerDay / 24L
+
+ let initialWorldForDaylight (startAtDaylight: bool) (seed: uint64) (count: int) : World =
if count < 0 || count > npcSpawnTiles.Length then
invalidArg (nameof count) "Desktop bootstrap supports at most 30 NPCs."
+ let startTick = if startAtDaylight then daylightStartTick else 0L
let baseWorld = Sim.initialWorldN seed count
let avatar =
{ baseWorld.Avatar with
@@ -32,5 +35,10 @@ module WorldBootstrap =
{ npc with Pos = tileCenter x y })
{ baseWorld with
+ Tick = startTick
+ Time = float startTick * Sim.dtSeconds
Avatar = avatar
Npcs = npcs }
+
+ let initialWorld (seed: uint64) (count: int) : World =
+ initialWorldForDaylight false seed count