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| author | Somhairle H. Marisol <[email protected]> | 2026-09-29 05:21:49 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-29 05:21:49 +0800 |
| commit | 91a3b3016a75e7a31b107d2c26a2d54ac6c1014a (patch) | |
| tree | bd6d7da894e8d477f6feb50db7fa24bb8daa7b96 /src/LivingVillage.Desktop | |
| parent | 7b7ef3f4f6ba814605c2b10f55e7be8afe4ebcb3 (diff) | |
| download | living-village-91a3b3016a75e7a31b107d2c26a2d54ac6c1014a.tar.gz | |
p62: G2 补齐民居内景与村庄全貌取证帧(真实 Interact 进门 + 真实相机俯瞰)
Diffstat (limited to 'src/LivingVillage.Desktop')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index cdfc06b..e5f2c11 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -324,6 +324,13 @@ type LivingVillageGame() as this = let mutable p61Step = 0 let mutable p61PendingName = "" let mutable p61Pending = false + // P62 证据钩子(G2):在可玩样板地图里拍「村庄全貌俯瞰」与「民居内景」两帧。 + // 内景走真实 MoveTo + PushM5 Interact(同 SampleScript),非合成相机。 + let p62ShotMode = Environment.GetEnvironmentVariable("LV_P62_SHOT") = "1" + let mutable p62Step = 0 + let mutable p62PendingName = "" + let mutable p62Pending = false + let mutable p62MoveFrames = 0 // P45 证据钩子:LV_P45_SHOT=1 时拍角色 idle / 行走朝下 / 行走朝右 三帧(真实游戏截图)。 let p45ShotMode = Environment.GetEnvironmentVariable("LV_P45_SHOT") = "1" let mutable p45Step = 0 @@ -1004,6 +1011,65 @@ type LivingVillageGame() as this = p61PendingName world.Tick (HudLayout.calendarLine1 reading) (M5Interaction.panelName m5View) p61Step <- p61Step + 1 + /// P62 证据(G2):可玩样板地图内的「村庄全貌俯瞰」+「真实进门的内景」。 + member private this.PrepareP62Shot () = + let tileCenter (t: TilePosition) : Vec2 = + { X = float32 (t.X * Sim.tilePixels + Sim.tilePixels / 2) + Y = float32 (t.Y * Sim.tilePixels + Sim.tilePixels / 2) } + let home = VillagePresentation.scene.Homes |> List.head + let doorCenter = tileCenter (worldTileForSceneTile home.Door) + let setHour (hour: float) = + let tick = M6Presentation.resolveStartTick (Some hour) false + world <- { world with Tick = tick; Time = float tick * Sim.dtSeconds } + if not p62Pending then + match p62Step with + | 0 -> + setHour 12.0 + // 俯瞰点:样板村落西侧上空,相机随角色居中,村舍/石桥/岸线/菜圃/竹林全部入画。 + let vantage = tileCenter (worldTileForSceneTile { X = 6; Y = 3 }) + world <- { world with Avatar = { world.Avatar with Pos = vantage } } + this.CenterCamera() + p62PendingName <- "p62-overview" + p62Pending <- true + | 1 -> + // 真实走入:沿真实 Sim.step 向门口移动,抵达后用真实 Interact 进门。 + let dx = doorCenter.X - world.Avatar.Pos.X + let dy = doorCenter.Y - world.Avatar.Pos.Y + if dx * dx + dy * dy <= 12.0f * 12.0f then + let nextWorld, nextView = M5Interaction.apply M5Command.Interact world m5View + world <- nextWorld + m5View <- nextView + match m5View.HomeMode with + | Inside _ -> + p62PendingName <- "p62-interior" + p62Pending <- true + | Outside -> + p62MoveFrames <- p62MoveFrames + 1 + else + let length = sqrt (dx * dx + dy * dy) + let input = + if length > 0.001f then { MoveX = dx / length; MoveY = dy / length } + else { MoveX = 0.0f; MoveY = 0.0f } + world <- Sim.step { Input = input } world + p62MoveFrames <- p62MoveFrames + 1 + if p62MoveFrames > 900 then + printfn "p62-shot=move-timeout frames=%d home=%A" p62MoveFrames m5View.HomeMode + this.Exit() + | _ -> + printfn "p62-shot=done" + this.Exit() + + /// P62 证据:落盘并打印相机/角色/内景模式,供 analyze 核验非空帧与真实进门。 + member private this.CaptureP62Shot () = + if p62Pending then + p62Pending <- false + System.IO.Directory.CreateDirectory recordDirectory |> ignore + this.SaveBackBuffer(sprintf "%s/%s.png" recordDirectory p62PendingName) + printfn + "p62-shot=%s tick=%d avatar=(%.0f,%.0f) camera=(%.0f,%.0f) home=%A" + p62PendingName world.Tick world.Avatar.Pos.X world.Avatar.Pos.Y camera.X camera.Y m5View.HomeMode + p62Step <- p62Step + 1 + member private this.PrepareP45Shot () = let baseTick = M6Presentation.resolveStartTick (Some 12.0) false let setTick (tick: int64) = @@ -1993,6 +2059,14 @@ type LivingVillageGame() as this = else this.DispatchMenuInput Confirm elif menu.Page = Playing then this.PrepareP61Shot() + elif p62ShotMode then + if menu.Page = MainMenu then + this.DispatchMenuInput Confirm + elif menu.Page = OccupationSelect then + if menu.Selected <> 0 then this.DispatchMenuInput Down + else this.DispatchMenuInput Confirm + elif menu.Page = Playing then + this.PrepareP62Shot() elif p45ShotMode then if menu.Page = MainMenu then this.DispatchMenuInput Confirm @@ -2465,6 +2539,8 @@ type LivingVillageGame() as this = this.CaptureP44Shot() if p61ShotMode && menu.Page = Playing then this.CaptureP61Shot() + if p62ShotMode && menu.Page = Playing then + this.CaptureP62Shot() if p45ShotMode && menu.Page = Playing then this.CaptureP45Shot() if p46ShotMode then |
