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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 01:21:46 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 01:21:46 +0800 |
| commit | a67e9262caca67f1078f77ed2f274a46e284c6c8 (patch) | |
| tree | 5c68b39069fb3c7a8fc73b1f9f27b0bda0c16df4 /src/LivingVillage.Desktop | |
| parent | 8fad58bd62155da653251ab7457cd54ebba0b279 (diff) | |
| download | living-village-a67e9262caca67f1078f77ed2f274a46e284c6c8.tar.gz | |
fix(desktop): P17-FIX 起时钩子在 sample/autoplay 路径生效(resolveStartTick 纯函数 + 回归 + 重拍证据)
Diffstat (limited to 'src/LivingVillage.Desktop')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 26 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/M6Presentation.fs | 7 |
2 files changed, 22 insertions, 11 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 4760d4e..765cea8 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -134,13 +134,16 @@ type LivingVillageGame() as this = match Double.TryParse(value, Globalization.NumberStyles.Float, Globalization.CultureInfo.InvariantCulture) with | true, hour -> Some hour | _ -> None + // Single source of truth for the starting tick so the sample/autoplay path (which + // re-creates the world via StartNewGame) honours the evidence hour too. + let evidenceStartTick () = + M6Presentation.resolveStartTick startHourOverride daylightAutoplay + let withStartTick (world: World) : World = + let tick = evidenceStartTick () + { world with Tick = tick; Time = float tick * Sim.dtSeconds } let createInitialWorld () = - let baseWorld = WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount - match startHourOverride with - | Some hour -> - let tick = M6Presentation.startTickForHour hour - { baseWorld with Tick = tick; Time = float tick * Sim.dtSeconds } - | None -> baseWorld + WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + |> withStartTick let mutable world = createInitialWorld () let mutable camera = Vector2.Zero let mutable avatarFacing = VillageArt.SouthFacing @@ -223,17 +226,18 @@ type LivingVillageGame() as this = this.CenterCamera() member private this.StartNewGame (occupation: Occupation.Kind option) = + let startTick = evidenceStartTick () let state = occupation - |> Option.map (fun kind -> - let startTick = if daylightAutoplay then 6L * Sim.ticksPerDay / 24L else 0L - WorldBootstrap.occupationStateFor 42UL kind startTick) - world <- WorldBootstrap.initialWorldWithOccupation daylightAutoplay 42UL Sim.npcCount state + |> Option.map (fun kind -> WorldBootstrap.occupationStateFor 42UL kind startTick) + world <- + WorldBootstrap.initialWorldWithOccupation daylightAutoplay 42UL Sim.npcCount state + |> withStartTick this.ResetWorldView() m5View <- { m5View with Task = state } menu <- menu |> MenuState.setCurrentWorld true |> MenuState.enterGame let occupationName = occupation |> Option.map Occupation.nameOf |> Option.defaultValue "none" - printfn $"new-game=ok seed=42 npcs={Sim.npcCount} occupation={occupationName}" + printfn $"new-game=ok seed=42 npcs={Sim.npcCount} occupation={occupationName} tick={world.Tick}" member private this.SaveWorld (prefix: string) : bool = try diff --git a/src/LivingVillage.Desktop/M6Presentation.fs b/src/LivingVillage.Desktop/M6Presentation.fs index a64d494..752034a 100644 --- a/src/LivingVillage.Desktop/M6Presentation.fs +++ b/src/LivingVillage.Desktop/M6Presentation.fs @@ -104,6 +104,13 @@ module M6Presentation = let startTickForHour (hour: float) : int64 = int64 (hour * float (Sim.ticksPerDay / 24L)) + /// Start-tick decision shared by bootstrap and new-game: an explicit evidence hour wins, + /// else daylight starts at 6:00, else midnight. Pure function, no side effects. + let resolveStartTick (startHour: float option) (startAtDaylight: bool) : int64 = + match startHour with + | Some hour -> startTickForHour hour + | None -> if startAtDaylight then 6L * Sim.ticksPerDay / 24L else 0L + let private hourOf (tick: int64) : int = int ((tick / (Sim.ticksPerDay / 24L)) % 24L) |
