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authorSomhairle H. Marisol <[email protected]>2026-09-28 15:58:39 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-28 15:58:39 +0800
commit3460c31b3bce6ee417e1aae95071992ba60fbf63 (patch)
treedef11404ae87c689a64cd4a8605fdf47de0b075f /src/LivingVillage.Kernel/LivingVillage.Kernel.fsproj
parentfdb28e93af2ee6413659ab4a773f80a9b67a3100 (diff)
downloadliving-village-3460c31b3bce6ee417e1aae95071992ba60fbf63.tar.gz
feat(p39): cc0 中式元素确定性摆放 + 夜间灯笼光晕接入
- VillageArt: 新增 splitmix/hash2/tileIsWater 与 cc0BridgeTiles/cc0BoatTile/ cc0LanternTiles/cc0StallTiles/cc0ReedTiles,drawWorld cc0 分支叠加五类元素 - 奇偶 spacing 边界:摆放守卫 spacing<2 返回空集,消除 spacing=1 同余重叠 - nightLightTilesWith(includeRoadLanterns) + drawNightGlows 新参数; 旧 nightLightTiles 语义不变,Game.fs riverscape 分支按 cc0 开启路灯光晕 - LV_P39_SHOT 证据 hook:Update 准备、Draw 落盘(PrepareP39Shot/CaptureP39Shot) - 不写瓦片/不改可达性/不动 Sim.step
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