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| author | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-22 16:33:03 +0800 |
| commit | 9821b54ff2a77539898b62471d79dc4685b59cad (patch) | |
| tree | ffd5fb63883dd05b80fca5729af74be41df3a04d /src/LivingVillage.Kernel/Sim.fs | |
| parent | 0539bba17c260f6a4b51d3cefddac0ff448c19bc (diff) | |
| download | living-village-9821b54ff2a77539898b62471d79dc4685b59cad.tar.gz | |
feat(kernel,desktop): P31 step3 story annals + identity entry + glyph atlas
- Sim.AnnalKind gains StoryAnnal (summary lives in the existing Summary
field); WorldSave v3 serializes it with the new 'story' token. v1/v2
saves never contain the token and stay byte-identical; v3 save -> load
-> save roundtrips byte-for-byte (tested).
- Occupation.Story.identitySummaryOf: plain chronicle-style identity line
written to the yearbook at game start (design section 3), e.g. yi-da-yu-wei-sheng.
- Desktop: story summaries render in the chronicle panel; StartNewGame
appends the identity annal; chooseIntent now routes responses through
Occupation.biasResponse and advances the storyline (one stage per
player dialogue) with the summary appended as a StoryAnnal.
- M5View gains Seed (world seed source for the story start-day hash).
- Chinese copy synced into requiredUiLabels; cjk-glyphs.txt +
CjkGlyphAtlas.characterTable extended 238 -> 307 glyphs (384x480),
atlas regenerated with the deterministic script.
- 4 new kernel tests (115 -> 119); performance digest unchanged.
Diffstat (limited to 'src/LivingVillage.Kernel/Sim.fs')
| -rw-r--r-- | src/LivingVillage.Kernel/Sim.fs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/LivingVillage.Kernel/Sim.fs b/src/LivingVillage.Kernel/Sim.fs index 348a60e..0ead9d5 100644 --- a/src/LivingVillage.Kernel/Sim.fs +++ b/src/LivingVillage.Kernel/Sim.fs @@ -153,6 +153,8 @@ module Sim = | DialogueAnnal of DialogueOutcome | RumorAnnal of RumorEvent | TradeAnnal of InteractionEvent + /// P-d 剧情线/身份条目:文案直接落在 Summary(存档 token "story",仅带职业的 v3 存档产生)。 + | StoryAnnal type AnnalEntry = { Tick: int64 |
