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| author | Somhairle H. Marisol <[email protected]> | 2026-09-20 10:50:44 +0800 |
|---|---|---|
| committer | Somhairle H. Marisol <[email protected]> | 2026-09-20 10:50:44 +0800 |
| commit | 2f8ce45de7e4d9fb1aef1e35ef9d025b72f07b58 (patch) | |
| tree | a9a17df7dccce5c3f38b9ef104dd5bf4f2898257 /src/LivingVillage.Kernel/Sim.fs | |
| parent | a7ab5790d2d48be7b690dc099e4830b881e55401 (diff) | |
| download | living-village-2f8ce45de7e4d9fb1aef1e35ef9d025b72f07b58.tar.gz | |
fix(m3): 保留关系记忆并避免立即重复聊天
[问题原因]
- 常规记忆写入会挤出 Chatted 事件,导致关系权重失去长期输入。
- NPC 聊天选伴没有排除最近对象,可能立即重复同一聊天伙伴。
[问题根因]
- 记忆列表只使用单一容量截断策略,没有区分关系记忆和常规记忆。
- 聊天伙伴搜索只按距离选择,没有读取最近聊天记忆。
[修复方案]
- 为关系记忆保留容量,并继续限制总记忆容量。
- 优先选择非最近聊天伙伴;无替代对象时回退到原有选择逻辑。
- 增加记忆保留和重复聊天回归测试。
[影响范围]
- 修改 LivingVillage.Kernel 的 NPC 记忆与聊天伙伴选择。
- 不改变 headless 参数或关系矩阵接口;现有构建与测试流程保持兼容。
Diffstat (limited to 'src/LivingVillage.Kernel/Sim.fs')
| -rw-r--r-- | src/LivingVillage.Kernel/Sim.fs | 56 |
1 files changed, 41 insertions, 15 deletions
diff --git a/src/LivingVillage.Kernel/Sim.fs b/src/LivingVillage.Kernel/Sim.fs index 33f2b57..ba3fd37 100644 --- a/src/LivingVillage.Kernel/Sim.fs +++ b/src/LivingVillage.Kernel/Sim.fs @@ -161,8 +161,24 @@ module Sim = | Chatted _ -> chatValence let recordMemory (tick: int64) (kind: MemoryKind) (mem: MemoryEvent list) : MemoryEvent list = - { Tick = tick; Kind = kind; Valence = valenceOfKind kind } :: mem - |> List.truncate memoryCapacity + let updated = { Tick = tick; Kind = kind; Valence = valenceOfKind kind } :: mem + let isRelational (event: MemoryEvent) = + match event.Kind with + | Chatted _ -> true + | _ -> false + let relationalCount = updated |> List.sumBy (fun event -> if isRelational event then 1 else 0) + let relationalCapacity = min memoryCapacity relationalCount + let routineCapacity = memoryCapacity - relationalCapacity + let rec retain relationalLeft routineLeft remaining kept = + match remaining with + | [] -> List.rev kept + | event :: tail when isRelational event && relationalLeft > 0 -> + retain (relationalLeft - 1) routineLeft tail (event :: kept) + | event :: tail when not (isRelational event) && routineLeft > 0 -> + retain relationalLeft (routineLeft - 1) tail (event :: kept) + | _ :: tail -> retain relationalLeft routineLeft tail kept + // Relation weights are derived from this snapshot, so interaction memories must outlive routine churn. + retain relationalCapacity routineCapacity updated [] let actionMemoryKind (kind: NpcActionKind) : MemoryKind option = match kind with @@ -284,18 +300,28 @@ module Sim = let chatableForChat (n: Npc) : bool = n.Mind.Action <> Sleep && n.Mind.Action <> Chat - let findChatPartner (self: NpcId) (pos: Vec2) (npcs: Npc[]) : NpcId option = - let mutable best = None - let mutable bestD2 = chatRangeSq - for o in npcs do - if o.Id <> self && chatableForChat o then - let dx = o.Pos.X - pos.X - let dy = o.Pos.Y - pos.Y - let d2 = dx * dx + dy * dy - if d2 < bestD2 then - bestD2 <- d2 - best <- Some o.Id - best + let findChatPartner (self: Npc) (pos: Vec2) (npcs: Npc[]) : NpcId option = + let lastChatPartner = + self.Mind.Memory + |> List.tryPick (fun event -> + match event.Kind with + | Chatted partner -> Some partner + | _ -> None) + let pick (allow: Npc -> bool) = + let mutable best = None + let mutable bestD2 = chatRangeSq + for o in npcs do + if o.Id <> self.Id && chatableForChat o && allow o then + let dx = o.Pos.X - pos.X + let dy = o.Pos.Y - pos.Y + let d2 = dx * dx + dy * dy + if d2 < bestD2 then + bestD2 <- d2 + best <- Some o.Id + best + match pick (fun o -> Some o.Id <> lastChatPartner) with + | Some partner -> Some partner + | None -> pick (fun _ -> true) let private stepNpc (tick: int64) (npcs: Npc[]) (pending: ResizeArray<InteractionEvent>) (npc: Npc) : Npc = let decayed = @@ -321,7 +347,7 @@ module Sim = let switchTo (resetOnSame: bool) (mind: Mind) (needsNow: Needs) (pos: Vec2) : Npc = let action = decideAction night needsNow mind.Personality if action = Wander then - match findChatPartner npc.Id pos npcs with + match findChatPartner npc pos npcs with | Some partner -> pending.Add { Tick = tick; Kind = ChatInit(npc.Id, partner) } { npc with Pos = pos; Mind = mind } |
