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authorSomhairle H. Marisol <[email protected]>2026-09-21 22:59:12 +0800
committerSomhairle H. Marisol <[email protected]>2026-09-21 22:59:12 +0800
commit50875bb65cc4cdba92f6745d2430a92d85474872 (patch)
tree3b216b47c871560581b5535a9c2fb8b77420ca63 /src/LivingVillage.Kernel/Sim.fs
parent60bbc83d9a1d047933e4128e7b48e1c61c925a14 (diff)
downloadliving-village-50875bb65cc4cdba92f6745d2430a92d85474872.tar.gz
test(desktop): P15 选职业→第一天任务→完成判定→Done 全链路回归(既有事件通道)
- 从 WorldBootstrap.occupationStateFor(选择职业入口)取四职业第一天 Offered 任务, acceptTask 转 Active,再用该模板对应信号推到 Done:交易/对话模板走 InteractionEvent → signalOfInteraction(玩家买/卖、玩家对话),到达瓦片/夜水边/观察由调用方折叠信号。 - 覆盖农夫送粮、渔夫夜捕、货郎收货、书生观察记事等四职业首日模板,验证池内生成与终态。 - Desktop 94 / Kernel 83 全绿;不改 Sim.step 数值路径。
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