diff options
| -rw-r--r-- | docs/维护说明.md | 33 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/PrototypeTests.fs | 4 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 15 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/M6Presentation.fs | 4 |
4 files changed, 55 insertions, 1 deletions
diff --git a/docs/维护说明.md b/docs/维护说明.md index ad68e5b..024248f 100644 --- a/docs/维护说明.md +++ b/docs/维护说明.md @@ -173,6 +173,28 @@ dotnet src/LivingVillage.Headless/bin/Release/net8.0/LivingVillage.Headless.dll - 门槛:clean rebuild 0 警告 0 错误;`final_digest=953775FAEB2FDDE97289491AA260BD8D390C571E48A7A13AD2CB6FB7124F7F6C` 一致、`performance_determinism=PASS`。 +## P17 批验:场景细节 / 人物动效 / 昼夜光照精修 + +- ①街边中式细节物:`scripts/make-jiangnan-art.py` 世界图集由 25 格扩到 28 格(新增 slot 25 石灯笼 / + 26 水缸 / 27 摊贩摊位,全部烘焙进 `Assets/jiangnan-world.png`,尺寸 800x32→896x32),游戏侧只做 + `tileSourceRectangle` 贴片、无程序几何。`VillageArt` 新增 `RenderPropKind.StoneLantern/WaterVat/ + MarketStall` 与 `worldTileCount=28`;`sampleRenderPlan` 沿石路摆 4 件(石灯笼 4,14 / 16,14,水缸 + 12,11,摊位 3,11)。图集脚本二次运行 byte-identical(sha256 一致)。 +- ②村民走路节奏差异化:`VillageArt` 新增 `NpcTrade`(Farmer/Peddler/Scholar,按 `NpcId mod 3` 纯函数 + 分配)与 `WalkRhythm`(走路/待机窗口 + 相位)。农夫 4/24、货郎 3/20(更快)、书生 6/36(更慢); + `npcSpriteSpec` 改走各自节奏,`animationFrame/idleFrame/characterFrame` 保持农夫节奏即旧语义。 +- ③昼夜光照精修:`M6Presentation.lightingBlend` 过渡窗口参数化(清晨 4:00→6:30、黄昏 19:30→22:00) + 并把小时改分数(原为整数小时,过渡只有 3 档),新增纯函数 `transitionWarmth`(晨昏中点火暖色峰值 + 1,正午/午夜 0)驱动 `backgroundAtWarmth/worldTintAtWarmth`,`M6RenderProfile` 增 `SkyWarmth`。 +- ④回归:更新/新增确定性测试(行走节奏、光照锚点与暖色、图集 28 格与 PNG 尺寸、证据起时纯函数); + Desktop 107 / Kernel 89 全绿(未触碰 Kernel/Sim.fs 数值路径)。 +- ⑤证据:`/tmp/opencode/lv-p17-art/`(`p17-day-0{1,2}.png`、`p17-dusk-0{1,2}.png`、`p17-night-0{1,2}.png`、 + `p17-diff-before-dawn.png` vs `p17-diff-after-dawn.png`(同一 6:00 tick,P17 前/后各 1 帧)、`sample.mp4` + 13.1 s);`check-no-white-blocks.py` 对所选 6 帧 0 命中。起时用新增环境钩子 `LV_AUTOPLAY_START_HOUR` + (纯函数 `M6Presentation.startTickForHour`,桌面演示专用,不进 Kernel)。 +- 门槛:clean rebuild 0 警告 0 错误;`final_digest=953775FAEB2FDDE97289491AA260BD8D390C571E48A7A13AD2CB6FB7124F7F6C` + 一致、`performance_determinism=PASS`。 + ## 已验证命令 ```bash @@ -205,6 +227,15 @@ timeout 90 xvfb-run -a -s "-screen 0 1280x720x24" env \ LV_AUTOPLAY_MENU_SHOT=1 LV_RECORD_DIR=/tmp/opencode/lv-p16-art \ dotnet src/LivingVillage.Desktop/bin/Release/net8.0/LivingVillage.Desktop.dll +# P17 取证(街边细节/人物节奏/昼夜精修;LV_AUTOPLAY_START_HOUR 定起时:昼 12 / 黄昏 20.75 / 夜 0) +for spec in "day 12.0" "dusk 20.75" "night 0.0"; do set -- $spec; \ + timeout 100 xvfb-run -a -s "-screen 0 1280x720x24" env LV_AUTOPLAY_SAMPLE=1 \ + LV_AUTOPLAY_START_HOUR=$2 LV_AUTOPLAY_RECORD=1 \ + LV_RECORD_DIR=/tmp/opencode/lv-p17-art/$1 LV_RECORD_EVERY=2 \ + dotnet src/LivingVillage.Desktop/bin/Release/net8.0/LivingVillage.Desktop.dll; done +# 街边细节图集再生成(确定性,二次运行 byte-identical) +python3 scripts/make-jiangnan-art.py + # P13 动画证据(确定性接触表 + 真实运行帧) python3 scripts/make-animation-evidence.py # -> evidence/walk-idle-frames.png 等 # 真实运行帧(白天 / 夜晚各一次;record 目录与间隔可用环境变量覆盖) @@ -235,6 +266,8 @@ python3 scripts/check-no-white-blocks.py evidence/night-run - `/tmp/opencode/lv-p13/evidence/`(P13:`walk-idle-frames.png`、`water-3phase.png`、 `smoke-3phase.png`、`water-2frame.png`、`smoke-2frame.png`、`day-panorama.png`、 `night-lantern.png`、`day-night-compare.png`、`walk-real-run.png`、`day-run/`、`night-run/`) +- `/tmp/opencode/lv-p17-art/`(P17:`p17-day-0{1,2}.png`、`p17-dusk-0{1,2}.png`、`p17-night-0{1,2}.png`、 + `p17-diff-before-dawn.png`/`p17-diff-after-dawn.png`、`sample.mp4`;同一份拷入 `evidence/`) - `/tmp/opencode/lv-p16-art/`(P16:`frame-day-0{1,2,3}.png`、`frame-night-0{1,2,3}.png`、 `frame-splash-01.png`、`frame-menu-0{1,2}.png`、`hud-bar-day.png`、`hud-bar-night.png`、 `sample.mp4`、`final_verification.txt`;沙箱不允许 `/tmp/lv-p16-art`,故落此路径) diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs index 5a153b1..4d2c895 100644 --- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs +++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs @@ -897,6 +897,10 @@ type PrototypeTests () = Assert.AreEqual<float32>(0.0f, (atHour 13).LanternGlow) Assert.AreEqual<float32>(1.0f, (atHour 0).LanternGlow) + // Evidence hook: fractional start hours map exactly onto sim ticks. + Assert.AreEqual<int64>(int64 20 * ticksPerHour + ticksPerHour * 3L / 4L, M6Presentation.startTickForHour 20.75) + Assert.AreEqual<int64>(6L * ticksPerHour, M6Presentation.startTickForHour 6.0) + [<TestMethod>] member _.TitleEntranceProgressIsDeterministicAndCompleteAfterTwoSeconds () = // 120 frames at the fixed 60Hz step = 2s entrance, pure function of frame count. diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 3f3a1d8..4760d4e 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -126,8 +126,21 @@ type LivingVillageGame() as this = let mutable cjkAtlas = Unchecked.defaultof<Texture2D> let mutable pixel = Unchecked.defaultof<Texture2D> let renderPlan = VillageArt.sampleRenderPlan () + // Evidence hook: pin the starting wall-clock hour (e.g. 20.75 for 黄昏), desktop-only. + let startHourOverride = + match Environment.GetEnvironmentVariable("LV_AUTOPLAY_START_HOUR") with + | null | "" -> None + | value -> + match Double.TryParse(value, Globalization.NumberStyles.Float, Globalization.CultureInfo.InvariantCulture) with + | true, hour -> Some hour + | _ -> None let createInitialWorld () = - WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + let baseWorld = WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + match startHourOverride with + | Some hour -> + let tick = M6Presentation.startTickForHour hour + { baseWorld with Tick = tick; Time = float tick * Sim.dtSeconds } + | None -> baseWorld let mutable world = createInitialWorld () let mutable camera = Vector2.Zero let mutable avatarFacing = VillageArt.SouthFacing diff --git a/src/LivingVillage.Desktop/M6Presentation.fs b/src/LivingVillage.Desktop/M6Presentation.fs index 11399c0..a64d494 100644 --- a/src/LivingVillage.Desktop/M6Presentation.fs +++ b/src/LivingVillage.Desktop/M6Presentation.fs @@ -100,6 +100,10 @@ module M6Presentation = /// 倍速标签(语义别名,HUD 用)。 let speedLabel (control: SimulationControl) : string = clockLabel control + /// Deterministic start tick for a wall-clock hour (evidence harness): 20.75 -> 20:45. + let startTickForHour (hour: float) : int64 = + int64 (hour * float (Sim.ticksPerDay / 24L)) + let private hourOf (tick: int64) : int = int ((tick / (Sim.ticksPerDay / 24L)) % 24L) |
