diff options
| -rw-r--r-- | docs/维护说明.md | 16 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/P16UiTests.fs | 24 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 53 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/LaunchScreen.fs | 15 |
4 files changed, 94 insertions, 14 deletions
diff --git a/docs/维护说明.md b/docs/维护说明.md index 614de78..ad68e5b 100644 --- a/docs/维护说明.md +++ b/docs/维护说明.md @@ -161,8 +161,15 @@ dotnet src/LivingVillage.Headless/bin/Release/net8.0/LivingVillage.Headless.dll - ⑤回归:新增 `P16UiTests.fs`(启动跳过/菜单导航/HUD 布局确定性);Desktop 94→104,Kernel 89 不变 (未触碰 Kernel/Sim.fs 数值路径)。 - ⑥证据:`/tmp/opencode/lv-p16-art/`(`frame-day-0{1,2,3}.png`、`frame-night-0{1,2,3}.png`、 - `frame-splash-01.png`、`frame-menu-0{1,2}.png`、`hud-bar-day.png`、`hud-bar-night.png`、`sample.mp4` - 13.1 s、`final_verification.txt`);`check-no-white-blocks.py` 对 92 帧 0 命中。 + `frame-splash-01.png`、`hud-bar-day.png`、`hud-bar-night.png`、`sample.mp4` 13.1 s、 + `final_verification.txt`);`check-no-white-blocks.py` 对 92 帧 0 命中。 +- ⑦(P16-FIX 证据补拍)`frame-menu-0{1,2}.png` 实为游戏内帧,不是开始界面;新增确定性截图模式 + `LV_AUTOPLAY_MENU_SHOT=1`:跳过 hero 自动开始,停在开始界面按固定帧表取样。帧表抽为纯数据 + `MenuShotScript`(splash 淡入中 30 / 初始高亮 130 / 向下 140 / 高亮读档 150 / 退出 170),附 1 例 + 回归;`Game.CaptureMenuShot` 复用 `SaveBackBuffer` 落图。产物:`menu-real-initial.png`(初始高亮 + 「开始」)、`menu-real-load.png`(按向下后高亮「读档」)、`frame-splash-mid-01.png`(淡入中帧)。 + 像素复验:初始帧仅第 1 行含高亮色 `(245,222,120)`(115 px),load 帧仅第 2 行含(111 px), + 两帧差异 575 px,确证选择项迁移。 - 门槛:clean rebuild 0 警告 0 错误;`final_digest=953775FAEB2FDDE97289491AA260BD8D390C571E48A7A13AD2CB6FB7124F7F6C` 一致、`performance_determinism=PASS`。 @@ -193,6 +200,11 @@ ffmpeg -y -f x11grab -video_size 1280x720 -framerate 10 -i :99 -pix_fmt yuv420p LV_AUTOPLAY_SAMPLE=1 LV_AUTOPLAY_DAYLIGHT=1 LV_AUTOPLAY_RECORD=1 \ dotnet src/LivingVillage.Desktop/bin/Release/net8.0/LivingVillage.Desktop.dll +# P16-FIX 开始界面截图取证(停在主菜单,拍初始/读档高亮与 splash 淡入中帧) +timeout 90 xvfb-run -a -s "-screen 0 1280x720x24" env \ + LV_AUTOPLAY_MENU_SHOT=1 LV_RECORD_DIR=/tmp/opencode/lv-p16-art \ + dotnet src/LivingVillage.Desktop/bin/Release/net8.0/LivingVillage.Desktop.dll + # P13 动画证据(确定性接触表 + 真实运行帧) python3 scripts/make-animation-evidence.py # -> evidence/walk-idle-frames.png 等 # 真实运行帧(白天 / 夜晚各一次;record 目录与间隔可用环境变量覆盖) diff --git a/src/LivingVillage.Desktop.Tests/P16UiTests.fs b/src/LivingVillage.Desktop.Tests/P16UiTests.fs index 0db4506..b071dfa 100644 --- a/src/LivingVillage.Desktop.Tests/P16UiTests.fs +++ b/src/LivingVillage.Desktop.Tests/P16UiTests.fs @@ -123,3 +123,27 @@ type P16HudTests () = Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "时段") Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "体力") Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "钱币") + +// ---- P16-FIX 菜单截图帧表 ---- + +[<TestClass>] +type P16MenuShotTests () = + + [<TestMethod>] + member _.MenuShotFrameTableIsOrderedAndNamesAreDistinct () = + Assert.IsTrue(MenuShotScript.splashMidFrame > 0L) + Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame > 0.0f) + Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame < 1.0f) + Assert.IsTrue(MenuShotScript.splashMidFrame < MenuShotScript.initialFrame) + Assert.IsTrue(MenuShotScript.initialFrame < MenuShotScript.downFrame) + Assert.IsTrue(MenuShotScript.downFrame < MenuShotScript.loadFrame) + Assert.IsTrue(MenuShotScript.loadFrame < MenuShotScript.exitFrame) + Assert.IsTrue(MenuShotScript.initialFrame >= 120L, "initial shot must wait for the 2s entrance to settle") + let names = [ MenuShotScript.splashMidName; MenuShotScript.initialName; MenuShotScript.loadName ] + Assert.AreEqual<int>(names.Length, names |> List.distinct |> List.length) + + [<TestMethod>] + member _.MenuShotSelectsStartThenLoadOnFreshState () = + let state = MenuState.create SimulationControl.initial false + Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem state) + Assert.AreEqual<MenuItem>(LoadItem, MenuState.selectedItem (MenuState.move Down state)) diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 3bb43f8..3f3a1d8 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -97,6 +97,7 @@ type LivingVillageGame() as this = let autoplay = (Environment.GetEnvironmentVariable("LV_AUTOPLAY") = "1") || (Environment.GetEnvironmentVariable("LV_MAP_TOUR") = "1") let autoplayFlow = Environment.GetEnvironmentVariable("LV_AUTOPLAY_FLOW") = "1" let sampleMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_SAMPLE") = "1" + let menuShotMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_MENU_SHOT") = "1" let daylightAutoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY_DAYLIGHT") = "1" let automated = autoplay || autoplayFlow let modeName = @@ -143,6 +144,7 @@ type LivingVillageGame() as this = let mutable splashActive = true let mutable splashFrame = 0L let mutable menuEntranceFrame = 0L + let mutable menuShotFrame = 0L let mutable autoplayFrames = 0 let mutable flowStep = 0 let mutable flowHold = 0 @@ -316,6 +318,12 @@ type LivingVillageGame() as this = printfn (if nextState.TimedOut then "sample result=timeout" else "sample result=ok") this.Exit() + /// P16-FIX:菜单截图模式。停在开始界面,按确定性帧表向下切到「读档」,帧表见 MenuShotScript。 + member private this.RunMenuShot () = + menuShotFrame <- menuShotFrame + 1L + if menuShotFrame = MenuShotScript.downFrame then + this.DispatchMenuInput Down + member private this.RunMapTour () = let (tileX, tileY) = tourWaypoints.[tourIndex % tourWaypoints.Length] let position : Vec2 = @@ -542,6 +550,8 @@ type LivingVillageGame() as this = this.RunAutoplayFlow() elif menu.Page = Playing then this.UpdatePlaying gameTime kb pressed pressedAny + elif menuShotMode then + this.RunMenuShot() else this.UpdateMenu pressed if menu.Page <> Playing then @@ -605,6 +615,33 @@ type LivingVillageGame() as this = | None -> () spriteBatch.End() + /// 将当前后台缓冲存为 PNG(取证用;record 与菜单截图共用)。 + member private this.SaveBackBuffer (path: string) = + let width = this.GraphicsDevice.PresentationParameters.BackBufferWidth + let height = this.GraphicsDevice.PresentationParameters.BackBufferHeight + let buffer = Array.zeroCreate<Color> (width * height) + this.GraphicsDevice.GetBackBufferData<Color>(buffer) + use texture = new Texture2D(this.GraphicsDevice, width, height) + texture.SetData(buffer) + use stream = System.IO.File.Create(path) + texture.SaveAsPng(stream, width, height) + + /// P16-FIX:按 MenuShotScript 帧表落菜单/启动画面截图,拍完即退出。 + member private this.CaptureMenuShot () = + let save name = + System.IO.Directory.CreateDirectory recordDirectory |> ignore + this.SaveBackBuffer(sprintf "%s/%s.png" recordDirectory name) + if splashActive then + if splashFrame = MenuShotScript.splashMidFrame then + save MenuShotScript.splashMidName + elif menuShotFrame = MenuShotScript.initialFrame then + save MenuShotScript.initialName + elif menuShotFrame = MenuShotScript.loadFrame then + save MenuShotScript.loadName + elif menuShotFrame = MenuShotScript.exitFrame then + printfn "menu-shot=done frames=%d" menuShotFrame + this.Exit() + override this.Draw(gameTime: GameTime) = if splashActive then this.DrawSplash() @@ -618,18 +655,10 @@ type LivingVillageGame() as this = if recordMode && sampleMode then recordIndex <- recordIndex + 1 if recordIndex % recordEvery = 0 then - let directory = recordDirectory - System.IO.Directory.CreateDirectory directory |> ignore - let width, height = - this.GraphicsDevice.PresentationParameters.BackBufferWidth, - this.GraphicsDevice.PresentationParameters.BackBufferHeight - let buffer = Array.zeroCreate<Color> (width * height) - this.GraphicsDevice.GetBackBufferData<Color>(buffer) - use texture = new Texture2D(this.GraphicsDevice, width, height) - texture.SetData(buffer) - let path = sprintf "%s/rec-frame-%04d.png" directory recordIndex - use stream = System.IO.File.Create(path) - texture.SaveAsPng(stream, width, height) + System.IO.Directory.CreateDirectory recordDirectory |> ignore + this.SaveBackBuffer(sprintf "%s/rec-frame-%04d.png" recordDirectory recordIndex) + if menuShotMode then + this.CaptureMenuShot() /// 启动画面:分层天色 + 屋脊/水面剪影 + 标题淡入上浮 + 跳过提示,全部为帧计数纯函数。 member private this.DrawSplash() = diff --git a/src/LivingVillage.Desktop/LaunchScreen.fs b/src/LivingVillage.Desktop/LaunchScreen.fs index 0977777..0fecc6d 100644 --- a/src/LivingVillage.Desktop/LaunchScreen.fs +++ b/src/LivingVillage.Desktop/LaunchScreen.fs @@ -30,3 +30,18 @@ module LaunchScreen = /// Esc 或 空格 触发跳过(调用方用“按下沿”结果,不做按键状态判定)。 let skipRequested (escapePressed: bool) (spacePressed: bool) : bool = escapePressed || spacePressed + +/// P16-FIX 证据补拍:开始界面菜单截图的确定性帧表(纯数据,Game 与回归测试共用)。 +/// 帧号均为 60Hz Update 计数:splash 淡入中 -> 菜单入场完成(初始高亮「开始」)-> 向下 +/// -> 高亮「读档」-> 退出。输出文件名不含目录与扩展名。 +module MenuShotScript = + + let splashMidName = "frame-splash-mid-01" + let initialName = "menu-real-initial" + let loadName = "menu-real-load" + + let splashMidFrame = 30L + let initialFrame = 130L + let downFrame = 140L + let loadFrame = 150L + let exitFrame = 170L |
