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Diffstat (limited to 'docs/evidence/p62-verification.txt')
| -rw-r--r-- | docs/evidence/p62-verification.txt | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/docs/evidence/p62-verification.txt b/docs/evidence/p62-verification.txt new file mode 100644 index 0000000..3c7f571 --- /dev/null +++ b/docs/evidence/p62-verification.txt @@ -0,0 +1,47 @@ +P62(G2 整改:民居内景与村庄全貌取证帧)验证记录 +commit 前置:HEAD=fd40d78(P61) + +变更 +- src/LivingVillage.Desktop/Game.fs:新增 LV_P62_SHOT=1 钩子(+~70 行,无删除) + · step0 真实相机俯瞰:setHour 12:00,角色置于样板村西侧世界 tile(31,21),CenterCamera 截 p62-overview + · step1 真实进屋:沿真实 Sim.step 向村舍门 tile(31,23) 移动,抵达后真实 M5Command.Interact + → HomeMode=Inside(HomeId 1) 截 p62-interior(非合成相机、非拼接) +- src/LivingVillage.Desktop.Tests/P62EvidenceTests.fs(新,+2 测试) + · InteriorEntryViaRealInteractReachesInsideMode:门口真实 Interact → Inside(HomeId 1), status="home entered" + · OverviewViewportContainsWholeSampleVillage:俯瞰点居中后样板村落全部元素+门口均落 1280x720 视口内(钉住"全貌") +- src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj:加入 P62EvidenceTests.fs +- scripts/analyze-p62.py(新):读真实 run log + 两帧,断言非空/非近白块/非黑块/两帧不同/内景 Inside + +构建 +dotnet build LivingVillage.sln -c Release → 已成功生成,0 错误,1 警告(P40ArtTests.fs(38,28) FS0760,既有) + +测试 +dotnet test LivingVillage.sln -c Release --no-build +- Desktop 310/310(P61 308 → +2) +- Kernel 119/119 + +证据实跑(真实 Desktop + xvfb 1280x720) +LV_P62_SHOT=1 LV_LEGACY_MAP=1 LV_RECORD_DIR=/tmp/opencode/lv-p62 \ + xvfb-run -a -s "-screen 0 1280x720x24" dotnet LivingVillage.Desktop.dll(exit=0) +log: + p62-shot=p62-overview tick=2592000 avatar=(1008,688) camera=(384,344) home=Outside + p62-shot=p62-interior tick=2592020 avatar=(1008,741) camera=(384,344) home=Inside (HomeId 1) +(角色由 (1008,688) 真实走到 (1008,741) 后 Interact 进门 → tick 前进 20) + +scripts/analyze-p62.py /tmp/opencode/lv-p62 docs/evidence/p62-analysis.txt → verdict: PASS + p62-overview.png 1280x720 mean=85.2 std=31.8 max_dark_block=0 max_white_block=15 + p62-interior.png 1280x720 mean=118.8 std=54.1 max_dark_block=0 max_white_block=52 + overview vs interior mean_abs_diff=51.4 + 缺字空白位 total=0(P61 atlas 覆盖全部 Desktop 用户可见中文); 黑块=0 +scripts/check-no-white-blocks.py p62-overview.png p62-interior.png → checked=2 failures=0 OK + +确定性 +LivingVillage.Headless.dll --performance-baseline ×3 → final_digest= +953775FAEB2FDDE97289491AA260BD8D390C571E48A7A13AD2CB6FB7124F7F6C ×3,performance_determinism=PASS + +边界 +- 未改 src/LivingVillage.Kernel/Sim.fs / Sim.step;未动 Kernel/Sim 地图与 seed 口径 +- 未引外部素材;HUD/对话框未结构重排(仅新增钩子,全部新增行) +- 内景取证在可玩样板地图(LV_LEGACY_MAP=1,即 SampleScript 真实进门所用的样板场景); + 256x192 生成器世界里的"村民居可进入"未在本切片取证(超出 G2 范围,留待后续) +- 图像逐帧视觉复核仍受本写入模型不支持图像输入限制(见 P60 G3),需 vision 能力方复核 |
