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-rw-r--r--scripts/make-jiangnan-art.py73
1 files changed, 70 insertions, 3 deletions
diff --git a/scripts/make-jiangnan-art.py b/scripts/make-jiangnan-art.py
index 478e732..98e357c 100644
--- a/scripts/make-jiangnan-art.py
+++ b/scripts/make-jiangnan-art.py
@@ -2,7 +2,7 @@
"""Deterministic pixel-art atlases for LivingVillage.Desktop.
Generates three RGBA PNGs into src/LivingVillage.Desktop/Assets:
- jiangnan-world.png 256x32 (8 ground/prop tiles, 32px each)
+ jiangnan-world.png 416x32 (13 ground/prop tiles, 32px each)
jiangnan-characters.png 1024x48 (4 variants x 4 directions x 2 frames, 32x48 cells)
jiangnan-interior.png 392x96 (variable-size bottom-aligned interior cells)
@@ -99,7 +99,7 @@ def verify_png(path, expected_w, expected_h):
def build_world_atlas():
- c = Canvas(256, 32)
+ c = Canvas(416, 32)
tile = 32
def slot(index):
@@ -227,6 +227,73 @@ def build_world_atlas():
c.set(x0 + sx + 1, row_y - 3, sprout_light)
c.outline(x0, 0, 32, 32)
+ x0 = slot(8)
+ ridge_bar = (38, 42, 50, 255)
+ for y in range(14, 28):
+ c.rect(x0 + 3, y, 26, 1, ridge_bar)
+ c.rect(x0 + 3, 13, 26, 1, roof_light)
+ c.rect(x0 + 3, 27, 26, 1, roof_dark)
+ for end_x, end_w in ((0, 6), (26, 6)):
+ for step in range(5):
+ c.rect(x0 + end_x + (step if end_x == 0 else 0), 14 - step * 2, end_w, 2, ridge_bar)
+ c.rect(x0 + end_x, 6 if end_x == 0 else 8, end_w, 1, roof_light)
+ c.rect(x0 + 2, 27, 28, 1, roof_dark)
+ for x in range(7, 26, 6):
+ c.rect(x0 + x, 14, 1, 13, roof_dark)
+
+ x0 = slot(9)
+ c.rect(x0, 0, 32, 14, roof)
+ for x in range(0, 32, 8):
+ c.rect(x0 + x, 0, 1, 14, roof_dark)
+ c.rect(x0, 3, 32, 1, roof_light)
+ c.rect(x0, 14, 32, 2, roof_dark)
+ c.rect(x0, 16, 32, 2, roof_light)
+ c.rect(x0, 18, 32, 3, (23, 31, 34, 70))
+ for tip_x in (2, 29):
+ c.rect(x0 + tip_x, 12, 1, 4, roof_light)
+
+ x0 = slot(10)
+ c.rect(x0, 0, 32, 32, wall)
+ c.rect(x0, 0, 32, 3, wood)
+ c.rect(x0, 0, 32, 1, wood_light)
+ c.rect(x0, 3, 32, 1, wood_dark)
+ for post_x in (0, 29):
+ c.rect(x0 + post_x, 0, 3, 32, wood)
+ c.rect(x0 + post_x, 0, 1, 32, wood_light)
+ c.rect(x0 + post_x + 2, 0, 1, 32, wood_dark)
+ c.rect(x0 + 3, 9, 26, 1, wall_seam)
+ c.rect(x0 + 3, 19, 26, 1, wall_seam)
+ c.rect(x0 + 3, 28, 26, 4, (128, 128, 126, 255))
+ c.rect(x0 + 3, 28, 26, 1, (150, 150, 146, 255))
+
+ x0 = slot(11)
+ c.rect(x0, 0, 32, 32, wall)
+ c.rect(x0, 0, 32, 3, wood)
+ c.rect(x0, 0, 32, 1, wood_light)
+ c.rect(x0, 3, 32, 1, wood_dark)
+ c.rect(x0 + 7, 8, 18, 16, (94, 66, 40, 255))
+ c.rect(x0 + 9, 10, 14, 12, (61, 45, 49, 255))
+ for lx in (12, 16, 20):
+ c.rect(x0 + lx, 10, 1, 12, (196, 180, 152, 255))
+ for ly in (14, 18):
+ c.rect(x0 + 9, ly, 14, 1, (196, 180, 152, 255))
+ c.rect(x0 + 7, 8, 18, 1, (164, 111, 61, 255))
+ c.rect(x0 + 3, 28, 26, 4, (128, 128, 126, 255))
+ c.rect(x0 + 3, 28, 26, 1, (150, 150, 146, 255))
+
+ x0 = slot(12)
+ c.rect(x0, 0, 32, 32, wall)
+ c.rect(x0, 0, 32, 3, wood)
+ c.rect(x0, 0, 32, 1, wood_light)
+ c.rect(x0, 3, 32, 1, wood_dark)
+ c.rect(x0 + 6, 4, 20, 28, (94, 66, 40, 255))
+ c.rect(x0 + 8, 6, 16, 26, wood)
+ c.rect(x0 + 8, 6, 16, 1, wood_light)
+ c.rect(x0 + 15, 6, 2, 26, wood_dark)
+ c.rect(x0 + 10, 12, 4, 1, wood_dark)
+ c.rect(x0 + 19, 18, 3, 3, (196, 158, 74, 255))
+ c.rect(x0 + 6, 29, 20, 3, (83, 52, 39, 255))
+
return c
@@ -446,7 +513,7 @@ def build_interior_atlas():
def main():
ASSET_DIR.mkdir(parents=True, exist_ok=True)
targets = [
- ("jiangnan-world.png", build_world_atlas(), 256, 32),
+ ("jiangnan-world.png", build_world_atlas(), 416, 32),
("jiangnan-characters.png", build_character_atlas(), 1024, 48),
("jiangnan-interior.png", build_interior_atlas(), 392, 96),
]