diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests/DesktopTests.fs')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/DesktopTests.fs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/DesktopTests.fs b/src/LivingVillage.Desktop.Tests/DesktopTests.fs index b78f4e0..7e4a849 100644 --- a/src/LivingVillage.Desktop.Tests/DesktopTests.fs +++ b/src/LivingVillage.Desktop.Tests/DesktopTests.fs @@ -160,6 +160,30 @@ type DesktopTests () = Assert.IsTrue(noon.Background.B > noon.Background.R) [<TestMethod>] + member _.MoonlightVeilIsCoolAndOnlyAtNight () = + let noonTick = 12L * Sim.ticksPerDay / 24L + let midnightTick = 0L + let deepNightTick = 23L * Sim.ticksPerDay / 24L + Assert.IsTrue(M6Presentation.moonlightVeilAlpha noonTick = 0, "daytime must have no moonlight") + + let moon = M6Presentation.moonlightVeilAlpha midnightTick + Assert.IsTrue(moon > 0, "deep night must get a cool moonlight wash") + Assert.AreEqual<int>(moon, M6Presentation.moonlightVeilAlpha deepNightTick) + Assert.IsTrue(moon <= 72, "moonlight veil stays a low alpha so the scene is not washed out") + + let r, g, b = M6Presentation.moonlightRgb + Assert.IsTrue(b > g && g > r, "moonlight must be cool: blue-dominant channels") + + // Dusk is owned by the warm golden veil, so moonlight is suppressed there. + let duskTick = M6Presentation.startTickForHour 20.75 + Assert.IsTrue(M6Presentation.moonlightVeilAlpha duskTick < moon, "dusk is warmed, not moonlit") + + // Premultiplied premultiply of this colour never saturates to white. + let veiled = VillageArt.premultiply r g b moon + Assert.IsTrue(int veiled.B <= int veiled.A) + Assert.IsTrue(int (max veiled.R (max veiled.G veiled.B)) < 250) + + [<TestMethod>] member _.DaylightAutoplayBootstrapStartsAtDawnAndPreservesDefaultStart () = let dawnTick = 6L * Sim.ticksPerDay / 24L let daylightWorld = WorldBootstrap.initialWorldForDaylight true 42UL Sim.npcCount |
