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Diffstat (limited to 'src/LivingVillage.Desktop.Tests/MapGenTests.fs')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/MapGenTests.fs | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/MapGenTests.fs b/src/LivingVillage.Desktop.Tests/MapGenTests.fs new file mode 100644 index 0000000..4454b33 --- /dev/null +++ b/src/LivingVillage.Desktop.Tests/MapGenTests.fs @@ -0,0 +1,81 @@ +namespace LivingVillage.Desktop.Tests + +open Microsoft.VisualStudio.TestTools.UnitTesting +open LivingVillage.Kernel +open LivingVillage.Desktop + +/// P20 第一步回归:确定性生成器 + 尺寸参数化 + 30 spawn 核心可达 + 视口裁剪。 +[<TestClass>] +type MapGenTests () = + + let tilesEqual (a: MapGen.Result) (b: MapGen.Result) (message: string) = + if a.Tiles.Length <> b.Tiles.Length then + Assert.Fail(sprintf "%s: tile count %d <> %d" message a.Tiles.Length b.Tiles.Length) + for i in 0 .. a.Tiles.Length - 1 do + if a.Tiles.[i] <> b.Tiles.[i] then + Assert.Fail(sprintf "%s: tile %d = %d, expected %d" message i a.Tiles.[i] b.Tiles.[i]) + + let checksum (map: MapGen.Result) : int64 = + map.Tiles |> Array.mapi (fun i v -> int64 i * int64 (v + 1)) |> Array.sum + + [<TestMethod>] + member _.SameSeedGeneratesByteIdenticalTerrain () = + let a = MapGen.generateWithSize 64 48 (uint64 4242) + let b = MapGen.generateWithSize 64 48 (uint64 4242) + tilesEqual a b "64x48 same seed" + Assert.AreEqual<uint64>(a.Seed, b.Seed) + Assert.AreEqual<int64>(checksum a, checksum b) + + let large1 = MapGen.generateWithSize 256 192 (uint64 7) + let large2 = MapGen.generateWithSize 256 192 (uint64 7) + tilesEqual large1 large2 "256x192 same seed" + Assert.AreEqual<int64>(checksum large1, checksum large2) + + [<TestMethod>] + member _.DifferentSeedsProduceDifferentTerrain () = + let a = MapGen.generateWithSize 256 192 (uint64 1) + let b = MapGen.generateWithSize 256 192 (uint64 2) + Assert.AreNotEqual<int64>(checksum a, checksum b, "different seeds must differ") + + [<TestMethod>] + member _.LargeMapThirtySpawnsAllReachCore () = + let map = MapGen.generateWithSize 256 192 (uint64 4242) + Assert.AreEqual<int>(256, map.Width) + Assert.AreEqual<int>(192, map.Height) + Assert.AreEqual<int>(30, map.Spawns.Length) + Assert.IsTrue(map.ReachabilityOk, "all 30 spawns must reach the core") + Assert.IsTrue(map.ReachableTiles > 30, "core region must be walkable") + for (x, y) in map.Spawns do + Assert.AreNotEqual<int>(int MapGen.GroundTile.Water, map.Tiles.[y * map.Width + x], sprintf "spawn (%d,%d) must be walkable" x y) + + [<TestMethod>] + member _.DefaultSizeMatchesLegacyBounds () = + let map = MapGen.generate (MapGen.defaultParams (uint64 4242)) + Assert.AreEqual<int>(64, map.Width) + Assert.AreEqual<int>(48, map.Height) + Assert.AreEqual<int>(64 * 48, map.Tiles.Length) + Assert.IsTrue(map.ReachabilityOk) + Assert.AreEqual<int>(30, map.Spawns.Length) + + [<TestMethod>] + member _.VisibleRangeCullsLargeMapToViewport () = + let total = 256 * 192 + let x0, y0, x1, y1 = MapGen.visibleTileRange 256 192 1000 1000 1280 720 + let count = MapGen.visibleTileCount 256 192 1000 1000 1280 720 + Assert.AreEqual<int>((x1 - x0 + 1) * (y1 - y0 + 1), count) + Assert.IsTrue(count < total, "viewport culling must draw strictly fewer tiles than the whole map") + + let ox0, oy0, ox1, oy1 = MapGen.visibleTileRange 256 192 0 0 1280 720 + Assert.AreEqual<int>(0, ox0) + Assert.AreEqual<int>(0, oy0) + Assert.AreEqual<int>(1280 / Sim.tilePixels + 1, ox1) + Assert.AreEqual<int>(720 / Sim.tilePixels + 1, oy1) + + [<TestMethod>] + member _.VisibleRangeClampsAtLegacyMapEdges () = + let x0, y0, x1, y1 = MapGen.visibleTileRange 64 48 0 0 2048 1536 + Assert.AreEqual<int>(0, x0) + Assert.AreEqual<int>(0, y0) + Assert.AreEqual<int>(63, x1) + Assert.AreEqual<int>(47, y1) + Assert.AreEqual<int>(64 * 48, MapGen.visibleTileCount 64 48 0 0 2048 1536) |
