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-rw-r--r--src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs b/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs
index eba03aa..b9241ad 100644
--- a/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs
+++ b/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs
@@ -5,7 +5,7 @@ open LivingVillage.Kernel
open LivingVillage.Kernel.Sim
open LivingVillage.Desktop
-/// P45 角色动画帧升级回归:四向 x 6 帧原创点阵、帧序列确定性、行走推进、停止回 idle。
+/// P45 角色动画帧升级回归:四向 x 8 帧(6 走 + 2 待机)原创点阵、帧序列确定性、行走推进、停止回 idle。
[<TestClass>]
type P45CharacterAnimTests () =
@@ -76,16 +76,18 @@ type P45CharacterAnimTests () =
[ VillageArt.NorthFacing; VillageArt.SouthFacing; VillageArt.WestFacing; VillageArt.EastFacing ]
|> List.map (fun d -> (rect VillageArt.IndigoRobe d (VillageArt.WalkFrame VillageArt.FrameOne)).X)
assertEqualMsg 4 (xs |> List.distinct |> List.length) "四向必须落在不同源格"
- // 同向 6 帧源格逐一不同且按序排列。
+ // 同向 8 帧源格逐一不同且按序排列。
let frameXs =
[ VillageArt.WalkFrame VillageArt.FrameOne
VillageArt.WalkFrame VillageArt.FrameTwo
VillageArt.WalkFrame VillageArt.FrameThree
VillageArt.WalkFrame VillageArt.FrameFour
+ VillageArt.WalkFrame VillageArt.FrameFive
+ VillageArt.WalkFrame VillageArt.FrameSix
VillageArt.IdleFrame VillageArt.IdleOne
VillageArt.IdleFrame VillageArt.IdleTwo ]
|> List.map (fun f -> (rect VillageArt.IndigoRobe VillageArt.SouthFacing f).X)
- assertEqualMsg 6 (frameXs |> List.distinct |> List.length) "同向 6 帧源格须互不同"
+ assertEqualMsg 8 (frameXs |> List.distinct |> List.length) "同向 8 帧源格须互不同"
assertEqualMsg frameXs (List.sort frameXs) "帧源格须按帧序递增"
[<TestMethod>]
@@ -95,18 +97,22 @@ type P45CharacterAnimTests () =
assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameTwo) (VillageArt.characterFrame true 4L) "走 4"
assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameThree) (VillageArt.characterFrame true 8L) "走 8"
assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameFour) (VillageArt.characterFrame true 12L) "走 12"
- assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameOne) (VillageArt.characterFrame true 16L) "走 16 循环"
+ assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameFive) (VillageArt.characterFrame true 16L) "走 16"
+ assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameSix) (VillageArt.characterFrame true 20L) "走 20"
+ assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameOne) (VillageArt.characterFrame true 24L) "走 24 循环"
// 停止:无论 tick,回 idle 两帧呼吸循环。
assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleOne) (VillageArt.characterFrame false 0L) "停 0"
assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleTwo) (VillageArt.characterFrame false 24L) "停 24"
assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleOne) (VillageArt.characterFrame false 9999L) "停任意 tick 仍在 idle"
// 玩家行走规格:方向 + 是否移动 + tick 决定帧,四向共享同一帧序(方向只换源格)。
let framesFor direction =
- [ 0L; 4L; 8L; 12L ] |> List.map (fun t -> (VillageArt.avatarSpriteSpec direction true t).Frame)
+ [ 0L; 4L; 8L; 12L; 16L; 20L ] |> List.map (fun t -> (VillageArt.avatarSpriteSpec direction true t).Frame)
let north = framesFor VillageArt.NorthFacing
assertEqualMsg [ VillageArt.WalkFrame VillageArt.FrameOne
VillageArt.WalkFrame VillageArt.FrameTwo
VillageArt.WalkFrame VillageArt.FrameThree
- VillageArt.WalkFrame VillageArt.FrameFour ] north "方向->帧序确定"
+ VillageArt.WalkFrame VillageArt.FrameFour
+ VillageArt.WalkFrame VillageArt.FrameFive
+ VillageArt.WalkFrame VillageArt.FrameSix ] north "方向->帧序确定"
for direction in [ VillageArt.SouthFacing; VillageArt.WestFacing; VillageArt.EastFacing ] do
assertEqualMsg north (framesFor direction) "四向帧序一致"