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+namespace LivingVillage.Desktop.Tests
+
+open Microsoft.VisualStudio.TestTools.UnitTesting
+open LivingVillage.Kernel
+open LivingVillage.Kernel.Sim
+open LivingVillage.Desktop
+
+/// P69(文案统一审校):把玩家可见中文文案里不一致的措辞/大小写/留白拉齐,并补回归断言。
+/// 本单只改字符串字面量与相关断言;不改逻辑、不改 Kernel/Sim。
+[<TestClass>]
+type P69CopyAuditTests () =
+
+ [<TestMethod>]
+ member _.PanelStatusWordingIsUnified () =
+ // 「需求面板已打开 / 任务面板已打开」同一句式;年鉴原为「年鉴已打开」,统一为「年鉴面板已打开」。
+ Assert.AreEqual<string>(
+ "年鉴面板已打开",
+ M5Interaction.statusText { M5Interaction.initial with Status = "chronicle" })
+ Assert.AreEqual<string>(
+ "需求面板已打开",
+ M5Interaction.statusText { M5Interaction.initial with Status = "needs panel open" })
+ Assert.AreEqual<string>(
+ "任务面板已打开",
+ M5Interaction.statusText { M5Interaction.initial with Status = "task panel open" })
+ Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "年鉴面板已打开")
+ Assert.IsFalse(ChineseText.requiredUiLabels |> List.contains "年鉴已打开")
+
+ [<TestMethod>]
+ member _.TradeShortageUsesStockWording () =
+ // 交易缺货口径统一为「库存不足」(与对话交易失败名一致),不再用「背包不足」。
+ let state = { Occupation.stateOf Occupation.Farmer with Backpack = [ (Food, 1) ] }
+ let world = WorldBootstrap.initialWorldWithOccupation false 42UL 4 (Some state)
+ let outcome = PlayerTrade.sell (Some state) (NpcId 0) Food 3 world
+ Assert.IsFalse(outcome.Succeeded, "shortage sale must not succeed")
+ Assert.AreEqual<string>("库存不足", outcome.Message)