diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/PrototypeTests.fs | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs index d77abd6..450e94b 100644 --- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs +++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs @@ -324,7 +324,7 @@ type PrototypeTests () = Assert.IsTrue(first.PanelY + first.PanelHeight <= 720) [<TestMethod>] - member _.NpcVariantsAreStableAndAnimationCoversFourDirectionsAndTwoFrames () = + member _.NpcVariantsAreStableAndAnimationCoversFourDirectionsAndFourFrames () = let sameNpc = npcVisualVariant (NpcId 7) let repeatedNpc = npcVisualVariant (NpcId 7) let otherNpc = npcVisualVariant (NpcId 8) @@ -341,7 +341,9 @@ type PrototypeTests () = Assert.IsTrue(sprites |> List.forall (fun sprite -> sprite.Frame = FrameTwo)) Assert.AreEqual<AnimationFrame>(FrameOne, (VillageArt.animationFrame 0L)) Assert.AreEqual<AnimationFrame>(FrameTwo, (VillageArt.animationFrame 4L)) - Assert.AreEqual<AnimationFrame>(FrameOne, (VillageArt.animationFrame 8L)) + Assert.AreEqual<AnimationFrame>(FrameThree, (VillageArt.animationFrame 8L)) + Assert.AreEqual<AnimationFrame>(FrameFour, (VillageArt.animationFrame 12L)) + Assert.AreEqual<AnimationFrame>(FrameOne, (VillageArt.animationFrame 16L)) [<TestMethod>] member _.VillagersUseFourDistinctVariantsDistinctFromTheAvatar () = @@ -359,7 +361,28 @@ type PrototypeTests () = rect.X) |> Set.ofList Assert.AreEqual<int>(4, variantXes.Count) - Assert.AreEqual<int>(1280, VillageArt.characterAtlasWidth) + Assert.AreEqual<int>(2560, VillageArt.characterAtlasWidth) + + [<TestMethod>] + member _.WalkAnimationCoversFourFramesDeterministically () = + // 16-tick cycle, new frame every 4 sim ticks, no wall-clock dependency. + let frames = [ 0L; 4L; 8L; 12L; 16L; 20L ] |> List.map VillageArt.animationFrame + Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour; FrameOne; FrameTwo ], frames) + + let cycleFrames = + [ 0L; 4L; 8L; 12L ] + |> List.map VillageArt.animationFrame + |> List.distinct + Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour ], cycleFrames) + + // Every frame maps to a distinct atlas cell column across the five variants. + // Every frame maps to a distinct atlas cell column across the five variants. + let perFrameX = + [ FrameOne; FrameTwo; FrameThree; FrameFour ] + |> List.map (fun frame -> + let rect = characterSourceRectangle { Variant = IndigoRobe; Direction = NorthFacing; Frame = frame } + rect.X / 32) + Assert.AreEqual<int list>([ 0; 1; 2; 3 ], perFrameX) [<TestMethod>] member _.ChineseCopyProvidesFormalSceneTimeMenuAndStatusLabels () = |
