diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
4 files changed, 73 insertions, 22 deletions
diff --git a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj index a736a83..432cd03 100644 --- a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj +++ b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj @@ -43,6 +43,7 @@ <Compile Include="P68MapSnapshotTests.fs" /> <Compile Include="P69CopyAuditTests.fs" /> <Compile Include="P71ApiDocsTests.fs" /> + <Compile Include="P72CharacterWalkTests.fs" /> <Compile Include="SampleTests.fs" /> </ItemGroup> diff --git a/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs b/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs index eba03aa..b9241ad 100644 --- a/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs +++ b/src/LivingVillage.Desktop.Tests/P45CharacterAnimTests.fs @@ -5,7 +5,7 @@ open LivingVillage.Kernel open LivingVillage.Kernel.Sim open LivingVillage.Desktop -/// P45 角色动画帧升级回归:四向 x 6 帧原创点阵、帧序列确定性、行走推进、停止回 idle。 +/// P45 角色动画帧升级回归:四向 x 8 帧(6 走 + 2 待机)原创点阵、帧序列确定性、行走推进、停止回 idle。 [<TestClass>] type P45CharacterAnimTests () = @@ -76,16 +76,18 @@ type P45CharacterAnimTests () = [ VillageArt.NorthFacing; VillageArt.SouthFacing; VillageArt.WestFacing; VillageArt.EastFacing ] |> List.map (fun d -> (rect VillageArt.IndigoRobe d (VillageArt.WalkFrame VillageArt.FrameOne)).X) assertEqualMsg 4 (xs |> List.distinct |> List.length) "四向必须落在不同源格" - // 同向 6 帧源格逐一不同且按序排列。 + // 同向 8 帧源格逐一不同且按序排列。 let frameXs = [ VillageArt.WalkFrame VillageArt.FrameOne VillageArt.WalkFrame VillageArt.FrameTwo VillageArt.WalkFrame VillageArt.FrameThree VillageArt.WalkFrame VillageArt.FrameFour + VillageArt.WalkFrame VillageArt.FrameFive + VillageArt.WalkFrame VillageArt.FrameSix VillageArt.IdleFrame VillageArt.IdleOne VillageArt.IdleFrame VillageArt.IdleTwo ] |> List.map (fun f -> (rect VillageArt.IndigoRobe VillageArt.SouthFacing f).X) - assertEqualMsg 6 (frameXs |> List.distinct |> List.length) "同向 6 帧源格须互不同" + assertEqualMsg 8 (frameXs |> List.distinct |> List.length) "同向 8 帧源格须互不同" assertEqualMsg frameXs (List.sort frameXs) "帧源格须按帧序递增" [<TestMethod>] @@ -95,18 +97,22 @@ type P45CharacterAnimTests () = assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameTwo) (VillageArt.characterFrame true 4L) "走 4" assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameThree) (VillageArt.characterFrame true 8L) "走 8" assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameFour) (VillageArt.characterFrame true 12L) "走 12" - assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameOne) (VillageArt.characterFrame true 16L) "走 16 循环" + assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameFive) (VillageArt.characterFrame true 16L) "走 16" + assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameSix) (VillageArt.characterFrame true 20L) "走 20" + assertEqualMsg (VillageArt.WalkFrame VillageArt.FrameOne) (VillageArt.characterFrame true 24L) "走 24 循环" // 停止:无论 tick,回 idle 两帧呼吸循环。 assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleOne) (VillageArt.characterFrame false 0L) "停 0" assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleTwo) (VillageArt.characterFrame false 24L) "停 24" assertEqualMsg (VillageArt.IdleFrame VillageArt.IdleOne) (VillageArt.characterFrame false 9999L) "停任意 tick 仍在 idle" // 玩家行走规格:方向 + 是否移动 + tick 决定帧,四向共享同一帧序(方向只换源格)。 let framesFor direction = - [ 0L; 4L; 8L; 12L ] |> List.map (fun t -> (VillageArt.avatarSpriteSpec direction true t).Frame) + [ 0L; 4L; 8L; 12L; 16L; 20L ] |> List.map (fun t -> (VillageArt.avatarSpriteSpec direction true t).Frame) let north = framesFor VillageArt.NorthFacing assertEqualMsg [ VillageArt.WalkFrame VillageArt.FrameOne VillageArt.WalkFrame VillageArt.FrameTwo VillageArt.WalkFrame VillageArt.FrameThree - VillageArt.WalkFrame VillageArt.FrameFour ] north "方向->帧序确定" + VillageArt.WalkFrame VillageArt.FrameFour + VillageArt.WalkFrame VillageArt.FrameFive + VillageArt.WalkFrame VillageArt.FrameSix ] north "方向->帧序确定" for direction in [ VillageArt.SouthFacing; VillageArt.WestFacing; VillageArt.EastFacing ] do assertEqualMsg north (framesFor direction) "四向帧序一致" diff --git a/src/LivingVillage.Desktop.Tests/P72CharacterWalkTests.fs b/src/LivingVillage.Desktop.Tests/P72CharacterWalkTests.fs new file mode 100644 index 0000000..781d22c --- /dev/null +++ b/src/LivingVillage.Desktop.Tests/P72CharacterWalkTests.fs @@ -0,0 +1,40 @@ +namespace LivingVillage.Desktop.Tests + +open Microsoft.VisualStudio.TestTools.UnitTesting +open LivingVillage.Desktop + +/// P72 回归:角色行走帧表完整性——四向各 8 格(6 走 + 2 待机), +/// 六张行走帧两两可见区分(含左右过渡步),且与待机帧不同。 +[<TestClass>] +type P72CharacterWalkTests () = + + let letters variant direction frame = CharacterArt.frameLetters variant direction frame + + let cellDiff (a: string list) (b: string list) : int = + List.zip a b + |> List.sumBy (fun (ra, rb) -> Seq.zip ra rb |> Seq.filter (fun (x, y) -> x <> y) |> Seq.length) + + [<TestMethod>] + member _.WalkFrameTableHasSixDistinctPosesPerDirection () = + Assert.AreEqual<int>(8, CharacterArt.frameCount) + Assert.AreEqual<int>(6, CharacterArt.walkFrameCount) + Assert.AreEqual<int>(2, CharacterArt.idleFrameCount) + for variant in 0 .. CharacterArt.variantCount - 1 do + for direction in 0 .. CharacterArt.directionCount - 1 do + let walk = [ 0 .. CharacterArt.walkFrameCount - 1 ] |> List.map (letters variant direction) + // 6 张行走帧两两必须有可见差异(不允许重复姿态)。 + for i in 0 .. walk.Length - 1 do + for j in i + 1 .. walk.Length - 1 do + Assert.IsTrue( + cellDiff walk.[i] walk.[j] >= 4, + sprintf "v%d d%d 走帧 %d 与 %d 姿态重复" variant direction i j) + // 行走与待机必须不同。 + let idle = letters variant direction CharacterArt.walkFrameCount + Assert.IsTrue(cellDiff walk.[0] idle >= 4, "行走帧与待机帧相同") + + [<TestMethod>] + member _.AtlasStridePlacesSixWalkThenTwoIdleCells () = + Assert.AreEqual<int>(5120, CharacterArt.atlasWidth) + Assert.AreEqual<int>(5120, VillageArt.characterAtlasWidth) + let stride = VillageArt.characterAtlasWidth / 32 / (5 * 4) + Assert.AreEqual<int>(8, stride) diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs index 61fda7d..68e5b93 100644 --- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs +++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs @@ -326,7 +326,7 @@ type PrototypeTests () = Assert.IsTrue(first.PanelY + first.PanelHeight <= 720) [<TestMethod>] - member _.NpcVariantsAreStableAndAnimationCoversFourDirectionsAndFourFrames () = + member _.NpcVariantsAreStableAndAnimationCoversFourDirectionsAndSixFrames () = let sameNpc = npcVisualVariant (NpcId 7) let repeatedNpc = npcVisualVariant (NpcId 7) let otherNpc = npcVisualVariant (NpcId 8) @@ -345,7 +345,9 @@ type PrototypeTests () = Assert.AreEqual<AnimationFrame>(FrameTwo, (VillageArt.animationFrame 4L)) Assert.AreEqual<AnimationFrame>(FrameThree, (VillageArt.animationFrame 8L)) Assert.AreEqual<AnimationFrame>(FrameFour, (VillageArt.animationFrame 12L)) - Assert.AreEqual<AnimationFrame>(FrameOne, (VillageArt.animationFrame 16L)) + Assert.AreEqual<AnimationFrame>(FrameFive, (VillageArt.animationFrame 16L)) + Assert.AreEqual<AnimationFrame>(FrameSix, (VillageArt.animationFrame 20L)) + Assert.AreEqual<AnimationFrame>(FrameOne, (VillageArt.animationFrame 24L)) [<TestMethod>] member _.VillagersUseFourDistinctVariantsDistinctFromTheAvatar () = @@ -363,28 +365,27 @@ type PrototypeTests () = rect.X) |> Set.ofList Assert.AreEqual<int>(4, variantXes.Count) - Assert.AreEqual<int>(3840, VillageArt.characterAtlasWidth) + Assert.AreEqual<int>(5120, VillageArt.characterAtlasWidth) [<TestMethod>] - member _.WalkAnimationCoversFourFramesDeterministically () = - // 16-tick cycle, new frame every 4 sim ticks, no wall-clock dependency. + member _.WalkAnimationCoversSixFramesDeterministically () = + // 24-tick cycle, new frame every 4 sim ticks, no wall-clock dependency. let frames = [ 0L; 4L; 8L; 12L; 16L; 20L ] |> List.map VillageArt.animationFrame - Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour; FrameOne; FrameTwo ], frames) + Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour; FrameFive; FrameSix ], frames) let cycleFrames = - [ 0L; 4L; 8L; 12L ] + [ 0L; 4L; 8L; 12L; 16L; 20L ] |> List.map VillageArt.animationFrame |> List.distinct - Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour ], cycleFrames) + Assert.AreEqual<AnimationFrame list>([ FrameOne; FrameTwo; FrameThree; FrameFour; FrameFive; FrameSix ], cycleFrames) // Every frame maps to a distinct atlas cell column across the five variants. - // Every frame maps to a distinct atlas cell column across the five variants. let perFrameX = - [ FrameOne; FrameTwo; FrameThree; FrameFour ] + [ FrameOne; FrameTwo; FrameThree; FrameFour; FrameFive; FrameSix ] |> List.map (fun frame -> let rect = characterSourceRectangle { Variant = IndigoRobe; Direction = NorthFacing; Frame = WalkFrame frame } rect.X / 32) - Assert.AreEqual<int list>([ 0; 1; 2; 3 ], perFrameX) + Assert.AreEqual<int list>([ 0; 1; 2; 3; 4; 5 ], perFrameX) // Idle breath poses occupy the two cells after the walk cycle for each (variant, direction). let idleXes = @@ -392,7 +393,7 @@ type PrototypeTests () = |> List.map (fun frame -> let rect = characterSourceRectangle { Variant = IndigoRobe; Direction = NorthFacing; Frame = IdleFrame frame } rect.X / 32) - Assert.AreEqual<int list>([ 4; 5 ], idleXes) + Assert.AreEqual<int list>([ 6; 7 ], idleXes) [<TestMethod>] member _.ChineseCopyProvidesFormalSceneTimeMenuAndStatusLabels () = @@ -533,6 +534,9 @@ type PrototypeTests () = Assert.AreEqual<CharacterFrame>(IdleFrame IdleTwo, VillageArt.characterFrame false 24L) Assert.AreEqual<CharacterFrame>(WalkFrame FrameOne, VillageArt.characterFrame true 0L) Assert.AreEqual<CharacterFrame>(WalkFrame FrameTwo, VillageArt.characterFrame true 4L) + Assert.AreEqual<CharacterFrame>(WalkFrame FrameFive, VillageArt.characterFrame true 16L) + Assert.AreEqual<CharacterFrame>(WalkFrame FrameSix, VillageArt.characterFrame true 20L) + Assert.AreEqual<CharacterFrame>(WalkFrame FrameOne, VillageArt.characterFrame true 24L) Assert.AreEqual<CharacterFrame>(VillageArt.characterFrame true 12L, VillageArt.characterFrame true 12L) [<TestMethod>] @@ -550,18 +554,18 @@ type PrototypeTests () = Assert.IsTrue(peddler.WalkWindow < farmer.WalkWindow && farmer.WalkWindow < scholar.WalkWindow) Assert.IsTrue(peddler.IdleWindow < farmer.IdleWindow && farmer.IdleWindow < scholar.IdleWindow) - // Same tick, three trade-specific frames (at 12 ticks: Farmer IV, Peddler II, Scholar I). + // Same tick, three trade-specific frames (at 12 ticks: Farmer IV, Peddler VI, Scholar V). let frameAt trade tick = VillageArt.animationFrameFor (VillageArt.rhythmFor trade) tick let frames = [ VillageArt.Farmer; VillageArt.Peddler; VillageArt.Scholar ] |> List.map (fun trade -> frameAt trade 12L) - Assert.AreEqual<AnimationFrame list>([ FrameFour; FrameTwo; FrameOne ], frames) + Assert.AreEqual<AnimationFrame list>([ FrameFour; FrameSix; FrameFive ], frames) Assert.AreEqual<VillageArt.WalkRhythm>(VillageArt.rhythmFor VillageArt.Scholar, VillageArt.rhythmFor VillageArt.Scholar) // npcSpriteSpec now follows the NPC's own trade cadence. Assert.AreEqual<CharacterFrame>(WalkFrame FrameFour, (VillageArt.npcSpriteSpec (NpcId 0) VillageArt.SouthFacing true 12L).Frame) - Assert.AreEqual<CharacterFrame>(WalkFrame FrameTwo, (VillageArt.npcSpriteSpec (NpcId 1) VillageArt.SouthFacing true 12L).Frame) - Assert.AreEqual<CharacterFrame>(WalkFrame FrameOne, (VillageArt.npcSpriteSpec (NpcId 2) VillageArt.SouthFacing true 12L).Frame) + Assert.AreEqual<CharacterFrame>(WalkFrame FrameSix, (VillageArt.npcSpriteSpec (NpcId 1) VillageArt.SouthFacing true 12L).Frame) + Assert.AreEqual<CharacterFrame>(WalkFrame FrameFive, (VillageArt.npcSpriteSpec (NpcId 2) VillageArt.SouthFacing true 12L).Frame) [<TestMethod>] member _.ChimneySmokeFramesAreDeterministicAndThreePhase () = |
