diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj | 1 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/P62EvidenceTests.fs | 52 |
2 files changed, 53 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj index e87ca23..a6a05e6 100644 --- a/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj +++ b/src/LivingVillage.Desktop.Tests/LivingVillage.Desktop.Tests.fsproj @@ -35,6 +35,7 @@ <Compile Include="P55ProfessionRewardTests.fs" /> <Compile Include="P57MenuHighlightTests.fs" /> <Compile Include="P61GlyphCoverageTests.fs" /> + <Compile Include="P62EvidenceTests.fs" /> <Compile Include="SampleTests.fs" /> </ItemGroup> diff --git a/src/LivingVillage.Desktop.Tests/P62EvidenceTests.fs b/src/LivingVillage.Desktop.Tests/P62EvidenceTests.fs new file mode 100644 index 0000000..630b897 --- /dev/null +++ b/src/LivingVillage.Desktop.Tests/P62EvidenceTests.fs @@ -0,0 +1,52 @@ +namespace LivingVillage.Desktop.Tests + +open Microsoft.VisualStudio.TestTools.UnitTesting +open LivingVillage.Kernel +open LivingVillage.Kernel.Sim +open LivingVillage.Desktop +open LivingVillage.Desktop.VillagePresentation + +/// P62(G2 整改):样板村落「全貌俯瞰 / 民居内景」两帧取证的可复现约束。 +/// 1) 内景必须是真实 Interact 进门路径可达(HomeMode → Inside)。 +/// 2) 俯瞰必须让样板村落全部元素落在真实相机视口内(相机随角色居中,无缩尺)。 +[<TestClass>] +type P62EvidenceTests () = + + let tileCenter (t: TilePosition) : Vec2 = + { X = float32 (t.X * Sim.tilePixels + Sim.tilePixels / 2) + Y = float32 (t.Y * Sim.tilePixels + Sim.tilePixels / 2) } + + let sampleDoor () : TilePosition = + (VillagePresentation.scene.Homes |> List.head).Door + + /// 把角色放到样板民居门口,用真实 M5Command.Interact 进门,断言进入内景模式。 + [<TestMethod>] + member _.InteriorEntryViaRealInteractReachesInsideMode () = + let doorCenter = tileCenter (worldTileForSceneTile (sampleDoor ())) + let base_ = Sim.initialWorldN 42UL Sim.npcCount + let world = { base_ with Avatar = { base_.Avatar with Pos = doorCenter } } + let _, view = M5Interaction.apply M5Command.Interact world M5Interaction.initial + Assert.IsTrue(view.Status = "home entered", sprintf "真实 Interact 未从门口进入内景:%s" view.Status) + match view.HomeMode with + | Inside (HomeId 1) -> () + | other -> Assert.Fail(sprintf "内景模式应为 Inside(HomeId 1),实际 %A" other) + + /// 俯瞰点(scene (6,3))居中时,样板村落全部元素 + 民居门口都应在 1280x720 真实视口内。 + [<TestMethod>] + member _.OverviewViewportContainsWholeSampleVillage () = + let viewWidth = 1280.0f + let viewHeight = 720.0f + let worldWidth = float32 (Sim.mapWidthTiles * Sim.tilePixels) + let worldHeight = float32 (Sim.mapHeightTiles * Sim.tilePixels) + let vantage = tileCenter (worldTileForSceneTile { X = 6; Y = 3 }) + let camX = max 0.0f (min (vantage.X - viewWidth / 2.0f) (worldWidth - viewWidth)) + let camY = max 0.0f (min (vantage.Y - viewHeight / 2.0f) (worldHeight - viewHeight)) + let targets = + VillagePresentation.scene.Elements + |> List.map (fun e -> e.Prop, tileCenter (worldTileForSceneTile e.Position)) + |> fun xs -> (HomeDoor, tileCenter (worldTileForSceneTile (sampleDoor ()))) :: xs + for prop, center in targets do + let visible = + center.X >= camX && center.X <= camX + viewWidth + && center.Y >= camY && center.Y <= camY + viewHeight + Assert.IsTrue(visible, sprintf "俯瞰帧漏掉 %A @ tile(%.0f,%.0f)" prop center.X center.Y) |
