diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/PrototypeTests.fs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs index 4d2c895..b250824 100644 --- a/src/LivingVillage.Desktop.Tests/PrototypeTests.fs +++ b/src/LivingVillage.Desktop.Tests/PrototypeTests.fs @@ -902,6 +902,20 @@ type PrototypeTests () = Assert.AreEqual<int64>(6L * ticksPerHour, M6Presentation.startTickForHour 6.0) [<TestMethod>] + member _.StartTickResolutionHonoursEvidenceHourThenDaylightThenMidnight () = + let ticksPerHour = Sim.ticksPerDay / 24L + + // P17-FIX: the evidence hour must win on the sample/autoplay path too, otherwise + // StartNewGame re-created the world at 00:00 and dusk/day shots were actually night. + Assert.AreEqual<int64>(M6Presentation.startTickForHour 20.75, M6Presentation.resolveStartTick (Some 20.75) false) + Assert.AreEqual<int64>(int64 20 * ticksPerHour + ticksPerHour * 3L / 4L, M6Presentation.resolveStartTick (Some 20.75) false) + // Explicit hour overrides the daylight bootstrap. + Assert.AreEqual<int64>(12L * ticksPerHour, M6Presentation.resolveStartTick (Some 12.0) true) + // No override: daylight -> 6:00, otherwise midnight. + Assert.AreEqual<int64>(6L * ticksPerHour, M6Presentation.resolveStartTick None true) + Assert.AreEqual<int64>(0L, M6Presentation.resolveStartTick None false) + + [<TestMethod>] member _.TitleEntranceProgressIsDeterministicAndCompleteAfterTwoSeconds () = // 120 frames at the fixed 60Hz step = 2s entrance, pure function of frame count. Assert.AreEqual<float32>(1.0f, TitleScreen.entranceProgress 0L) |
