diff options
Diffstat (limited to 'src/LivingVillage.Desktop.Tests')
| -rw-r--r-- | src/LivingVillage.Desktop.Tests/P16UiTests.fs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop.Tests/P16UiTests.fs b/src/LivingVillage.Desktop.Tests/P16UiTests.fs index 0db4506..b071dfa 100644 --- a/src/LivingVillage.Desktop.Tests/P16UiTests.fs +++ b/src/LivingVillage.Desktop.Tests/P16UiTests.fs @@ -123,3 +123,27 @@ type P16HudTests () = Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "时段") Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "体力") Assert.IsTrue(ChineseText.requiredUiLabels |> List.contains "钱币") + +// ---- P16-FIX 菜单截图帧表 ---- + +[<TestClass>] +type P16MenuShotTests () = + + [<TestMethod>] + member _.MenuShotFrameTableIsOrderedAndNamesAreDistinct () = + Assert.IsTrue(MenuShotScript.splashMidFrame > 0L) + Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame > 0.0f) + Assert.IsTrue(LaunchScreen.revealProgress MenuShotScript.splashMidFrame < 1.0f) + Assert.IsTrue(MenuShotScript.splashMidFrame < MenuShotScript.initialFrame) + Assert.IsTrue(MenuShotScript.initialFrame < MenuShotScript.downFrame) + Assert.IsTrue(MenuShotScript.downFrame < MenuShotScript.loadFrame) + Assert.IsTrue(MenuShotScript.loadFrame < MenuShotScript.exitFrame) + Assert.IsTrue(MenuShotScript.initialFrame >= 120L, "initial shot must wait for the 2s entrance to settle") + let names = [ MenuShotScript.splashMidName; MenuShotScript.initialName; MenuShotScript.loadName ] + Assert.AreEqual<int>(names.Length, names |> List.distinct |> List.length) + + [<TestMethod>] + member _.MenuShotSelectsStartThenLoadOnFreshState () = + let state = MenuState.create SimulationControl.initial false + Assert.AreEqual<MenuItem>(NewGameItem, MenuState.selectedItem state) + Assert.AreEqual<MenuItem>(LoadItem, MenuState.selectedItem (MenuState.move Down state)) |
