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-rw-r--r--src/LivingVillage.Desktop/Game.fs6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index 7337129..25b8c48 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -547,6 +547,8 @@ type LivingVillageGame() as this =
| LoadError -> 4
| Playing -> 0
let rowHeight = if menu.Page = Controls then 25 else layout.MenuLineHeight
+ let panelY =
+ if menu.Page = Controls then layout.ControlsPanelY else layout.PanelY
let panelHeight =
min (height - panelY - 16)
(max layout.PanelHeight (120 + contentRows * rowHeight + 48))
@@ -622,7 +624,9 @@ type LivingVillageGame() as this =
drawText innerX (layout.HeadingY) mutedColor (ChineseText.menuHeading ControlsHeading)
MenuState.controlRows
|> List.iteri (fun index row ->
- drawText innerX (contentY + index * 25) textColor (sprintf "%s %s" row.Keys row.Action))
+ let keyRect, actionRect = TitleScreen.controlRowRects layout index
+ PixelText.draw spriteBatch pixel cjkAtlas keyRect.X keyRect.Y textScale textColor row.Keys
+ PixelText.draw spriteBatch pixel cjkAtlas actionRect.X actionRect.Y textScale textColor row.Action)
drawText innerX (panelY + panelHeight - 40) mutedColor "ESC 返回"
| LoadError ->
drawText innerX (layout.HeadingY) (Color(240, 130, 120)) "读取失败"