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-rw-r--r--src/LivingVillage.Desktop/Game.fs8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index 537ae3b..591d1b9 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -1230,9 +1230,13 @@ type LivingVillageGame() as this =
spriteBatch.Draw(pixel, Rectangle(0, 0, viewport.Width, barHeight / 2), palette.BarTop)
spriteBatch.Draw(pixel, Rectangle(0, barHeight / 2, viewport.Width, barHeight - barHeight / 2), palette.BarBottom)
spriteBatch.Draw(pixel, Rectangle(0, barHeight, viewport.Width, HudLayout.accentHeight), palette.Accent)
- for (x, _, segment) in placed do
- PixelText.draw spriteBatch pixel cjkAtlas x textY HudLayout.textScale palette.Label segment.Label
+ for (x, width, segment) in placed do
+ spriteBatch.Draw(pixel, HudLayout.segmentBackdrop x width, palette.SegmentBackdrop)
let labelAdvanced = FloatingPrompt.measureWidth (segment.Label + " ") HudLayout.textScale
+ for (dx, dy) in HudLayout.textOutlineOffsets do
+ PixelText.draw spriteBatch pixel cjkAtlas (x + dx) (textY + dy) HudLayout.textScale palette.Outline segment.Label
+ PixelText.draw spriteBatch pixel cjkAtlas (x + labelAdvanced + dx) (textY + dy) HudLayout.textScale palette.Outline segment.Value
+ PixelText.draw spriteBatch pixel cjkAtlas x textY HudLayout.textScale palette.Label segment.Label
PixelText.draw spriteBatch pixel cjkAtlas (x + labelAdvanced) textY HudLayout.textScale palette.Value segment.Value
spriteBatch.End()