diff options
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 3f3a1d8..4760d4e 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -126,8 +126,21 @@ type LivingVillageGame() as this = let mutable cjkAtlas = Unchecked.defaultof<Texture2D> let mutable pixel = Unchecked.defaultof<Texture2D> let renderPlan = VillageArt.sampleRenderPlan () + // Evidence hook: pin the starting wall-clock hour (e.g. 20.75 for 黄昏), desktop-only. + let startHourOverride = + match Environment.GetEnvironmentVariable("LV_AUTOPLAY_START_HOUR") with + | null | "" -> None + | value -> + match Double.TryParse(value, Globalization.NumberStyles.Float, Globalization.CultureInfo.InvariantCulture) with + | true, hour -> Some hour + | _ -> None let createInitialWorld () = - WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + let baseWorld = WorldBootstrap.initialWorldForDaylight daylightAutoplay 42UL Sim.npcCount + match startHourOverride with + | Some hour -> + let tick = M6Presentation.startTickForHour hour + { baseWorld with Tick = tick; Time = float tick * Sim.dtSeconds } + | None -> baseWorld let mutable world = createInitialWorld () let mutable camera = Vector2.Zero let mutable avatarFacing = VillageArt.SouthFacing |
