diff options
Diffstat (limited to 'src/LivingVillage.Desktop/Game.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index 1245e02..27e44a7 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -124,7 +124,7 @@ type LivingVillageGame() as this = let mutable cjkAtlas = Unchecked.defaultof<Texture2D> let mutable pixel = Unchecked.defaultof<Texture2D> let renderPlan = VillageArt.sampleRenderPlan () - let mutable world = Sim.initialWorldN 42UL Sim.npcCount + let mutable world = WorldBootstrap.initialWorld 42UL Sim.npcCount let mutable camera = Vector2.Zero let mutable avatarFacing = VillageArt.SouthFacing let mutable fpsFrames = 0 @@ -168,7 +168,7 @@ type LivingVillageGame() as this = this.CenterCamera() member private this.StartNewGame() = - world <- Sim.initialWorldN 42UL Sim.npcCount + world <- WorldBootstrap.initialWorld 42UL Sim.npcCount this.ResetWorldView() menu <- menu |> MenuState.setCurrentWorld true |> MenuState.enterGame printfn $"new-game=ok seed=42 npcs={Sim.npcCount}" @@ -258,6 +258,9 @@ type LivingVillageGame() as this = this.CenterCamera() if nextState.Stage <> stageBefore then printfn $"sample stage={nextState.Stage} tick={nextWorld.Tick} pos=({nextWorld.Avatar.Pos.X:F0},{nextWorld.Avatar.Pos.Y:F0})" + if nextState.Stage = SampleScript.SampleComplete then + printfn (if nextState.TimedOut then "sample result=timeout" else "sample result=ok") + this.Exit() member private this.UpdatePlaying (gameTime: GameTime) (kb: KeyboardState) (pressed: Keys -> bool) (pressedAny: Keys list -> bool) = if sampleMode then @@ -552,9 +555,9 @@ type LivingVillageGame() as this = spriteBatch.Begin() match m5View.HomeMode with | Inside _ -> - VillageArt.drawInterior spriteBatch pixel artTextures viewport.Width viewport.Height renderPlan.Interior Color.White + VillageArt.drawInterior spriteBatch pixel artTextures viewport.Width viewport.Height renderPlan.Interior profile.WorldTint let interiorAvatarSpec = VillageArt.avatarSpriteSpec avatarFacing world.Tick - VillageArt.drawInteriorCharacter spriteBatch artTextures viewport.Width viewport.Height world.Avatar.Pos interiorAvatarSpec Color.White + VillageArt.drawInteriorCharacter spriteBatch artTextures viewport.Width viewport.Height world.Avatar.Pos interiorAvatarSpec profile.WorldTint | Outside -> VillageArt.drawWorld spriteBatch |
