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Diffstat (limited to 'src/LivingVillage.Desktop/VillageArt.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/VillageArt.fs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs index 98e4cdf..3dbb8d4 100644 --- a/src/LivingVillage.Desktop/VillageArt.fs +++ b/src/LivingVillage.Desktop/VillageArt.fs @@ -123,6 +123,7 @@ module VillageArt = { TileAtlas: Texture2D CharacterAtlas: Texture2D InteriorAtlas: Texture2D + FloaterAtlas: Texture2D Cc0TileAtlas: Texture2D option } type private TileSprite = @@ -768,6 +769,8 @@ module VillageArt = // 不再采样任何外部/占位角色素材;尺寸与既有 characterSourceRectangle 完全一致。 CharacterAtlas = CharacterArt.buildAtlas device InteriorAtlas = loadTexture device interiorAtlasRelativePath interiorAtlasWidth interiorAtlasHeight + // P47:漂浮小元素(鸭/叶)改用原创点阵像素代码内嵌生成的图集(2 kind x 2 frame)。 + FloaterAtlas = FloaterArt.buildAtlas device Cc0TileAtlas = cc0 } let atlasTileRectangle (index: int) : Microsoft.Xna.Framework.Rectangle = |
