diff options
Diffstat (limited to 'src/LivingVillage.Desktop/VillageArt.fs')
| -rw-r--r-- | src/LivingVillage.Desktop/VillageArt.fs | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs index db25757..6f5af07 100644 --- a/src/LivingVillage.Desktop/VillageArt.fs +++ b/src/LivingVillage.Desktop/VillageArt.fs @@ -84,6 +84,8 @@ module VillageArt = type AnimationFrame = | FrameOne | FrameTwo + | FrameThree + | FrameFour type NpcSpriteSpec = { Variant: NpcVisualVariant @@ -250,8 +252,13 @@ module VillageArt = let remainder = value % divisor if remainder < 0L then remainder + divisor else remainder + /// Four-pose walk cycle over a 16-tick window (one pose per 4 sim ticks). let animationFrame (tick: int64) : AnimationFrame = - if positiveModulo64 8L tick < 4L then FrameOne else FrameTwo + match positiveModulo64 4L (tick / 4L) with + | 0L -> FrameOne + | 1L -> FrameTwo + | 2L -> FrameThree + | _ -> FrameFour /// Water surface ripple phase: flips every 32 simulation ticks, fully deterministic. let waterFrameTick (tick: int64) : int = @@ -303,7 +310,9 @@ module VillageArt = match spec.Frame with | FrameOne -> 0 | FrameTwo -> 1 - let cellIndex = (variantIndex * 4 + directionIndex) * 2 + frameIndex + | FrameThree -> 2 + | FrameFour -> 3 + let cellIndex = (variantIndex * 4 + directionIndex) * 4 + frameIndex Microsoft.Xna.Framework.Rectangle(cellIndex * 32, 0, 32, 48) let private rgba (r: int) (g: int) (b: int) (a: int) : XnaColor = XnaColor(r, g, b, a) @@ -320,7 +329,7 @@ module VillageArt = let worldTileCount = 21 let worldAtlasWidth = Sim.tilePixels * worldTileCount let worldAtlasHeight = Sim.tilePixels - let characterAtlasWidth = 32 * 5 * 4 * 2 + let characterAtlasWidth = 32 * 5 * 4 * 4 let characterAtlasHeight = 48 let interiorAtlasWidth = 392 let interiorAtlasHeight = 96 |
