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-rw-r--r--src/LivingVillage.Desktop/VillageArt.fs4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/LivingVillage.Desktop/VillageArt.fs b/src/LivingVillage.Desktop/VillageArt.fs
index 0f176aa..98e4cdf 100644
--- a/src/LivingVillage.Desktop/VillageArt.fs
+++ b/src/LivingVillage.Desktop/VillageArt.fs
@@ -764,7 +764,9 @@ module VillageArt =
selectedGroundAtlasRelativePath ()
|> Option.map (fun path -> loadTexture device path cc0TileAtlasWidth cc0TileAtlasHeight)
{ TileAtlas = loadTexture device worldAtlasRelativePath worldAtlasWidth worldAtlasHeight
- CharacterAtlas = loadTexture device (selectedCharacterAtlasRelativePath ()) cc0CharacterAtlasWidth cc0CharacterCellHeight
+ // P45:角色改用原创点阵像素代码内嵌生成的动画图集(5 变体 x 4 向 x 6 帧),
+ // 不再采样任何外部/占位角色素材;尺寸与既有 characterSourceRectangle 完全一致。
+ CharacterAtlas = CharacterArt.buildAtlas device
InteriorAtlas = loadTexture device interiorAtlasRelativePath interiorAtlasWidth interiorAtlasHeight
Cc0TileAtlas = cc0 }