diff options
Diffstat (limited to 'src/LivingVillage.Desktop')
| -rw-r--r-- | src/LivingVillage.Desktop/ChineseText.fs | 2 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/Game.fs | 2 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/Interaction.fs | 2 | ||||
| -rw-r--r-- | src/LivingVillage.Desktop/PlayerTrade.fs | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/src/LivingVillage.Desktop/ChineseText.fs b/src/LivingVillage.Desktop/ChineseText.fs index 349bbec..7bd8bc5 100644 --- a/src/LivingVillage.Desktop/ChineseText.fs +++ b/src/LivingVillage.Desktop/ChineseText.fs @@ -119,7 +119,7 @@ module ChineseText = "请选择对话方式" "对话完成" "对话失败" - "年鉴已打开" + "年鉴面板已打开" "E 出屋" "E 进屋" "E 交谈" diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs index ba925f3..63f69cd 100644 --- a/src/LivingVillage.Desktop/Game.fs +++ b/src/LivingVillage.Desktop/Game.fs @@ -3271,7 +3271,7 @@ type LivingVillageGame() as this = PixelText.draw spriteBatch pixel cjkAtlas textX y DialogOverlay.textScale palette.Value line) // 分页标记:页码 + 翻页/关闭提示;有下一页时显示箭头。 let marker = - sprintf "第 %d/%d 页 空格 翻页 Esc 关闭" current.PageNumber current.PageCount + sprintf "第 %d/%d 页 空格 翻页 ESC 关闭" current.PageNumber current.PageCount let markerWidth = FloatingPrompt.measureWidth marker DialogOverlay.textScale let markerX = lx + layout.Width - DialogOverlay.paddingX - markerWidth let markerY = ly + layout.Height - DialogOverlay.pageMarkerHeight diff --git a/src/LivingVillage.Desktop/Interaction.fs b/src/LivingVillage.Desktop/Interaction.fs index 6c62661..3a65e8e 100644 --- a/src/LivingVillage.Desktop/Interaction.fs +++ b/src/LivingVillage.Desktop/Interaction.fs @@ -591,7 +591,7 @@ module M5Interaction = let reason = value.Substring("dialogue rejected:".Length).Trim() if String.IsNullOrWhiteSpace reason then "对话失败" else sprintf "对话失败:%s" reason | value when value.StartsWith("observation") -> "观察完成" - | value when value.StartsWith("chronicle") -> "年鉴已打开" + | value when value.StartsWith("chronicle") -> "年鉴面板已打开" | "task panel open" -> "任务面板已打开" | value when value.StartsWith("task|") -> value.Substring("task|".Length) | value when value.StartsWith("inquiry|") -> value.Substring("inquiry|".Length) diff --git a/src/LivingVillage.Desktop/PlayerTrade.fs b/src/LivingVillage.Desktop/PlayerTrade.fs index 407536c..8436d9f 100644 --- a/src/LivingVillage.Desktop/PlayerTrade.fs +++ b/src/LivingVillage.Desktop/PlayerTrade.fs @@ -187,7 +187,7 @@ module PlayerTrade = | Some buyer when quantity <= 0 -> failure state world "数量必须大于零" | Some buyer -> if Occupation.backpackQuantity item occupation < quantity then - failure state world "背包不足" + failure state world "库存不足" else match quote (Some occupation) false counterparty item quantity world with | None -> failure state world "无法报价" |
