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-rw-r--r--src/LivingVillage.Desktop/ChineseText.fs2
-rw-r--r--src/LivingVillage.Desktop/Game.fs2
-rw-r--r--src/LivingVillage.Desktop/Interaction.fs2
-rw-r--r--src/LivingVillage.Desktop/PlayerTrade.fs2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/LivingVillage.Desktop/ChineseText.fs b/src/LivingVillage.Desktop/ChineseText.fs
index 349bbec..7bd8bc5 100644
--- a/src/LivingVillage.Desktop/ChineseText.fs
+++ b/src/LivingVillage.Desktop/ChineseText.fs
@@ -119,7 +119,7 @@ module ChineseText =
"请选择对话方式"
"对话完成"
"对话失败"
- "年鉴已打开"
+ "年鉴面板已打开"
"E 出屋"
"E 进屋"
"E 交谈"
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index ba925f3..63f69cd 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -3271,7 +3271,7 @@ type LivingVillageGame() as this =
PixelText.draw spriteBatch pixel cjkAtlas textX y DialogOverlay.textScale palette.Value line)
// 分页标记:页码 + 翻页/关闭提示;有下一页时显示箭头。
let marker =
- sprintf "第 %d/%d 页 空格 翻页 Esc 关闭" current.PageNumber current.PageCount
+ sprintf "第 %d/%d 页 空格 翻页 ESC 关闭" current.PageNumber current.PageCount
let markerWidth = FloatingPrompt.measureWidth marker DialogOverlay.textScale
let markerX = lx + layout.Width - DialogOverlay.paddingX - markerWidth
let markerY = ly + layout.Height - DialogOverlay.pageMarkerHeight
diff --git a/src/LivingVillage.Desktop/Interaction.fs b/src/LivingVillage.Desktop/Interaction.fs
index 6c62661..3a65e8e 100644
--- a/src/LivingVillage.Desktop/Interaction.fs
+++ b/src/LivingVillage.Desktop/Interaction.fs
@@ -591,7 +591,7 @@ module M5Interaction =
let reason = value.Substring("dialogue rejected:".Length).Trim()
if String.IsNullOrWhiteSpace reason then "对话失败" else sprintf "对话失败:%s" reason
| value when value.StartsWith("observation") -> "观察完成"
- | value when value.StartsWith("chronicle") -> "年鉴已打开"
+ | value when value.StartsWith("chronicle") -> "年鉴面板已打开"
| "task panel open" -> "任务面板已打开"
| value when value.StartsWith("task|") -> value.Substring("task|".Length)
| value when value.StartsWith("inquiry|") -> value.Substring("inquiry|".Length)
diff --git a/src/LivingVillage.Desktop/PlayerTrade.fs b/src/LivingVillage.Desktop/PlayerTrade.fs
index 407536c..8436d9f 100644
--- a/src/LivingVillage.Desktop/PlayerTrade.fs
+++ b/src/LivingVillage.Desktop/PlayerTrade.fs
@@ -187,7 +187,7 @@ module PlayerTrade =
| Some buyer when quantity <= 0 -> failure state world "数量必须大于零"
| Some buyer ->
if Occupation.backpackQuantity item occupation < quantity then
- failure state world "背包不足"
+ failure state world "库存不足"
else
match quote (Some occupation) false counterparty item quantity world with
| None -> failure state world "无法报价"