summaryrefslogtreecommitdiff
path: root/src/LivingVillage.Desktop
diff options
context:
space:
mode:
Diffstat (limited to 'src/LivingVillage.Desktop')
-rw-r--r--src/LivingVillage.Desktop/Game.fs53
-rw-r--r--src/LivingVillage.Desktop/LaunchScreen.fs15
2 files changed, 56 insertions, 12 deletions
diff --git a/src/LivingVillage.Desktop/Game.fs b/src/LivingVillage.Desktop/Game.fs
index 3bb43f8..3f3a1d8 100644
--- a/src/LivingVillage.Desktop/Game.fs
+++ b/src/LivingVillage.Desktop/Game.fs
@@ -97,6 +97,7 @@ type LivingVillageGame() as this =
let autoplay = (Environment.GetEnvironmentVariable("LV_AUTOPLAY") = "1") || (Environment.GetEnvironmentVariable("LV_MAP_TOUR") = "1")
let autoplayFlow = Environment.GetEnvironmentVariable("LV_AUTOPLAY_FLOW") = "1"
let sampleMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_SAMPLE") = "1"
+ let menuShotMode = Environment.GetEnvironmentVariable("LV_AUTOPLAY_MENU_SHOT") = "1"
let daylightAutoplay = Environment.GetEnvironmentVariable("LV_AUTOPLAY_DAYLIGHT") = "1"
let automated = autoplay || autoplayFlow
let modeName =
@@ -143,6 +144,7 @@ type LivingVillageGame() as this =
let mutable splashActive = true
let mutable splashFrame = 0L
let mutable menuEntranceFrame = 0L
+ let mutable menuShotFrame = 0L
let mutable autoplayFrames = 0
let mutable flowStep = 0
let mutable flowHold = 0
@@ -316,6 +318,12 @@ type LivingVillageGame() as this =
printfn (if nextState.TimedOut then "sample result=timeout" else "sample result=ok")
this.Exit()
+ /// P16-FIX:菜单截图模式。停在开始界面,按确定性帧表向下切到「读档」,帧表见 MenuShotScript。
+ member private this.RunMenuShot () =
+ menuShotFrame <- menuShotFrame + 1L
+ if menuShotFrame = MenuShotScript.downFrame then
+ this.DispatchMenuInput Down
+
member private this.RunMapTour () =
let (tileX, tileY) = tourWaypoints.[tourIndex % tourWaypoints.Length]
let position : Vec2 =
@@ -542,6 +550,8 @@ type LivingVillageGame() as this =
this.RunAutoplayFlow()
elif menu.Page = Playing then
this.UpdatePlaying gameTime kb pressed pressedAny
+ elif menuShotMode then
+ this.RunMenuShot()
else
this.UpdateMenu pressed
if menu.Page <> Playing then
@@ -605,6 +615,33 @@ type LivingVillageGame() as this =
| None -> ()
spriteBatch.End()
+ /// 将当前后台缓冲存为 PNG(取证用;record 与菜单截图共用)。
+ member private this.SaveBackBuffer (path: string) =
+ let width = this.GraphicsDevice.PresentationParameters.BackBufferWidth
+ let height = this.GraphicsDevice.PresentationParameters.BackBufferHeight
+ let buffer = Array.zeroCreate<Color> (width * height)
+ this.GraphicsDevice.GetBackBufferData<Color>(buffer)
+ use texture = new Texture2D(this.GraphicsDevice, width, height)
+ texture.SetData(buffer)
+ use stream = System.IO.File.Create(path)
+ texture.SaveAsPng(stream, width, height)
+
+ /// P16-FIX:按 MenuShotScript 帧表落菜单/启动画面截图,拍完即退出。
+ member private this.CaptureMenuShot () =
+ let save name =
+ System.IO.Directory.CreateDirectory recordDirectory |> ignore
+ this.SaveBackBuffer(sprintf "%s/%s.png" recordDirectory name)
+ if splashActive then
+ if splashFrame = MenuShotScript.splashMidFrame then
+ save MenuShotScript.splashMidName
+ elif menuShotFrame = MenuShotScript.initialFrame then
+ save MenuShotScript.initialName
+ elif menuShotFrame = MenuShotScript.loadFrame then
+ save MenuShotScript.loadName
+ elif menuShotFrame = MenuShotScript.exitFrame then
+ printfn "menu-shot=done frames=%d" menuShotFrame
+ this.Exit()
+
override this.Draw(gameTime: GameTime) =
if splashActive then
this.DrawSplash()
@@ -618,18 +655,10 @@ type LivingVillageGame() as this =
if recordMode && sampleMode then
recordIndex <- recordIndex + 1
if recordIndex % recordEvery = 0 then
- let directory = recordDirectory
- System.IO.Directory.CreateDirectory directory |> ignore
- let width, height =
- this.GraphicsDevice.PresentationParameters.BackBufferWidth,
- this.GraphicsDevice.PresentationParameters.BackBufferHeight
- let buffer = Array.zeroCreate<Color> (width * height)
- this.GraphicsDevice.GetBackBufferData<Color>(buffer)
- use texture = new Texture2D(this.GraphicsDevice, width, height)
- texture.SetData(buffer)
- let path = sprintf "%s/rec-frame-%04d.png" directory recordIndex
- use stream = System.IO.File.Create(path)
- texture.SaveAsPng(stream, width, height)
+ System.IO.Directory.CreateDirectory recordDirectory |> ignore
+ this.SaveBackBuffer(sprintf "%s/rec-frame-%04d.png" recordDirectory recordIndex)
+ if menuShotMode then
+ this.CaptureMenuShot()
/// 启动画面:分层天色 + 屋脊/水面剪影 + 标题淡入上浮 + 跳过提示,全部为帧计数纯函数。
member private this.DrawSplash() =
diff --git a/src/LivingVillage.Desktop/LaunchScreen.fs b/src/LivingVillage.Desktop/LaunchScreen.fs
index 0977777..0fecc6d 100644
--- a/src/LivingVillage.Desktop/LaunchScreen.fs
+++ b/src/LivingVillage.Desktop/LaunchScreen.fs
@@ -30,3 +30,18 @@ module LaunchScreen =
/// Esc 或 空格 触发跳过(调用方用“按下沿”结果,不做按键状态判定)。
let skipRequested (escapePressed: bool) (spacePressed: bool) : bool = escapePressed || spacePressed
+
+/// P16-FIX 证据补拍:开始界面菜单截图的确定性帧表(纯数据,Game 与回归测试共用)。
+/// 帧号均为 60Hz Update 计数:splash 淡入中 -> 菜单入场完成(初始高亮「开始」)-> 向下
+/// -> 高亮「读档」-> 退出。输出文件名不含目录与扩展名。
+module MenuShotScript =
+
+ let splashMidName = "frame-splash-mid-01"
+ let initialName = "menu-real-initial"
+ let loadName = "menu-real-load"
+
+ let splashMidFrame = 30L
+ let initialFrame = 130L
+ let downFrame = 140L
+ let loadFrame = 150L
+ let exitFrame = 170L