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+namespace LivingVillage.Kernel.Tests
+
+open Microsoft.VisualStudio.TestTools.UnitTesting
+open LivingVillage.Kernel
+open LivingVillage.Kernel.Sim
+
+module private BiasHarness =
+
+ /// 覆盖 responseFor 全部分支的两个人格样本:
+ /// 外向+诚实(E>=0.5, H>=0.4)与 内向+不诚实(E<0.5, H<0.4)。
+ let outgoing = { Drive = 0.5f; Aggression = 0.2f; Extraversion = 0.8f; Honesty = 0.9f; Greed = 0.3f }
+ let withdrawn = { Drive = 0.5f; Aggression = 0.2f; Extraversion = 0.2f; Honesty = 0.1f; Greed = 0.3f }
+ let grumpy = { Drive = 0.5f; Aggression = 0.8f; Extraversion = 0.2f; Honesty = 0.1f; Greed = 0.3f }
+
+ let atNpc (id: int) (world: World) : World =
+ let npc = world.Npcs.[id]
+ { world with Avatar = { world.Avatar with Pos = npc.Pos } }
+
+[<TestClass>]
+type OccupationBiasTests () =
+
+ // ---- 无职业 = 既有 responseFor 输出逐字节不变 ----
+
+ [<TestMethod>]
+ member _.NoOccupationReproducesTheHistoricResponsesForEveryIntent () =
+ for intent in [ SmallTalk; AskHelp; OfferTrade; Joke; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do
+ Assert.IsTrue(
+ Sim.responseFor intent personality = Occupation.biasResponse None intent personality,
+ $"no-occupation bias must be identity for {intent}")
+
+ // ---- 农夫 AskHelp:Refused → Helpful(求助更友好)----
+
+ [<TestMethod>]
+ member _.FarmerAskHelpTurnsRefusalIntoHelpfulness () =
+ // 不诚实村民对常人 Refused,对农夫给 Helpful
+ Assert.AreEqual<DialogueResponse>(Refused, Sim.responseFor AskHelp BiasHarness.withdrawn)
+ Assert.AreEqual<DialogueResponse>(Helpful, Occupation.biasResponse (Some Occupation.Farmer) AskHelp BiasHarness.withdrawn)
+ // 本就 Helpful 的路径不变
+ Assert.AreEqual<DialogueResponse>(Helpful, Sim.responseFor AskHelp BiasHarness.outgoing)
+ Assert.AreEqual<DialogueResponse>(Helpful, Occupation.biasResponse (Some Occupation.Farmer) AskHelp BiasHarness.outgoing)
+
+ // ---- 渔夫 SmallTalk:Reserved → Friendly(聊天气鱼汛,冷场变热络)----
+
+ [<TestMethod>]
+ member _.FisherSmallTalkWarmsUpAReservedVillager () =
+ Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor SmallTalk BiasHarness.withdrawn)
+ Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Fisher) SmallTalk BiasHarness.withdrawn)
+ Assert.AreEqual<DialogueResponse>(Friendly, Sim.responseFor SmallTalk BiasHarness.outgoing)
+ Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Fisher) SmallTalk BiasHarness.outgoing)
+
+ // ---- 货郎 SmallTalk:Reserved → Bargaining(三句不离买卖,更易进讨价还价)----
+
+ [<TestMethod>]
+ member _.PeddlerSmallTalkSlidesIntoBargaining () =
+ Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor SmallTalk BiasHarness.withdrawn)
+ Assert.AreEqual<DialogueResponse>(Bargaining, Occupation.biasResponse (Some Occupation.Peddler) SmallTalk BiasHarness.withdrawn)
+ // 外向村民本就 Friendly,不被货郎偏差改写
+ Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Peddler) SmallTalk BiasHarness.outgoing)
+
+ // ---- 书生 Joke:完全覆盖为 Reserved(与 personality 相反的确定性偏差)----
+ // 语义说明:书生讲笑话走「完全覆盖」——无论村民性格如何,回应一律 Reserved。
+ // 刻意不做概率偏向(禁随机);反差感即设计意图(design §5)。
+
+ [<TestMethod>]
+ member _.ScholarJokeIsAlwaysReservedRegardlessOfPersonality () =
+ Assert.AreEqual<DialogueResponse>(Amused, Sim.responseFor Joke BiasHarness.outgoing)
+ Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor Joke BiasHarness.withdrawn)
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do
+ Assert.AreEqual<DialogueResponse>(
+ Reserved,
+ Occupation.biasResponse (Some Occupation.Scholar) Joke personality)
+
+ // ---- 偏差只作用于各自的签名意图,其余意图原样穿透 ----
+
+ [<TestMethod>]
+ member _.BiasOnlyAppliesToTheSignatureIntents () =
+ // 农夫:仅 AskHelp 受偏差
+ for intent in [ SmallTalk; OfferTrade; Joke; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do
+ Assert.AreEqual<DialogueResponse>(
+ Sim.responseFor intent personality,
+ Occupation.biasResponse (Some Occupation.Farmer) intent personality)
+ // 渔夫:仅 SmallTalk 受偏差
+ for intent in [ AskHelp; OfferTrade; Joke; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do
+ Assert.AreEqual<DialogueResponse>(
+ Sim.responseFor intent personality,
+ Occupation.biasResponse (Some Occupation.Fisher) intent personality)
+ // 货郎:仅 SmallTalk 受偏差
+ for intent in [ AskHelp; OfferTrade; Joke; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do
+ Assert.AreEqual<DialogueResponse>(
+ Sim.responseFor intent personality,
+ Occupation.biasResponse (Some Occupation.Peddler) intent personality)
+ // 书生:仅 Joke 受偏差
+ for intent in [ SmallTalk; AskHelp; OfferTrade; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do
+ Assert.AreEqual<DialogueResponse>(
+ Sim.responseFor intent personality,
+ Occupation.biasResponse (Some Occupation.Scholar) intent personality)
+
+ // ---- 确定性:同输入两次调用结果一致 ----
+
+ [<TestMethod>]
+ member _.BiasIsDeterministicForTheSameInputs () =
+ for kind in Occupation.all do
+ for intent in [ SmallTalk; AskHelp; OfferTrade; Joke; Apologize; Provoke ] do
+ for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do
+ let first = Occupation.biasResponse (Some kind) intent personality
+ let second = Occupation.biasResponse (Some kind) intent personality
+ Assert.AreEqual<DialogueResponse>(first, second)
+
+ // ---- 与 chooseDialogueWith 复合:偏差写进 DialogueOutcome/记忆/年鉴 ----
+
+ [<TestMethod>]
+ member _.ChooseDialogueWithIdentityMatchesTheHistoricPath () =
+ let world = Sim.initialWorldN 42UL 4 |> BiasHarness.atNpc 0
+ let npc = world.Npcs.[0]
+ let identityOutcome =
+ match Sim.chooseDialogueWith Sim.responseFor npc.Id AskHelp world with
+ | DialogueSucceeded (outcome, _) -> outcome
+ | DialogueRejected (failure, _) -> Assert.Fail($"rejected: {failure}"); Unchecked.defaultof<DialogueOutcome>
+ Assert.AreEqual<DialogueResponse>(Sim.responseFor AskHelp npc.Mind.Personality, identityOutcome.Response)
+
+ [<TestMethod>]
+ member _.ChooseDialogueWithBiasRecordsTheBiasedResponse () =
+ let world = Sim.initialWorldN 42UL 4 |> BiasHarness.atNpc 0
+ let npc = world.Npcs.[0]
+ let biasedRespond = Occupation.biasResponse (Some Occupation.Farmer)
+ let response, outcomeWorld =
+ match Sim.chooseDialogueWith biasedRespond npc.Id AskHelp world with
+ | DialogueSucceeded (outcome, next) ->
+ Assert.AreEqual<DialogueResponse>(
+ Occupation.biasResponse (Some Occupation.Farmer) AskHelp npc.Mind.Personality,
+ outcome.Response)
+ outcome.Response, next
+ | DialogueRejected (failure, _) -> Assert.Fail($"rejected: {failure}"); Unchecked.defaultof<_>, Unchecked.defaultof<World>
+ // 目标村民记忆里记录的是偏差后的回应
+ let remembered =
+ outcomeWorld.Npcs.[0].Mind.Memory
+ |> List.tryPick (fun memory ->
+ match memory.Kind with
+ | Dialogue (_, _, response) -> Some response
+ | _ -> None)
+ Assert.AreEqual<DialogueResponse option>(Some response, remembered)