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Diffstat (limited to 'src/LivingVillage.Kernel.Tests/OccupationBiasTests.fs')
| -rw-r--r-- | src/LivingVillage.Kernel.Tests/OccupationBiasTests.fs | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/LivingVillage.Kernel.Tests/OccupationBiasTests.fs b/src/LivingVillage.Kernel.Tests/OccupationBiasTests.fs new file mode 100644 index 0000000..76e02f3 --- /dev/null +++ b/src/LivingVillage.Kernel.Tests/OccupationBiasTests.fs @@ -0,0 +1,146 @@ +namespace LivingVillage.Kernel.Tests + +open Microsoft.VisualStudio.TestTools.UnitTesting +open LivingVillage.Kernel +open LivingVillage.Kernel.Sim + +module private BiasHarness = + + /// 覆盖 responseFor 全部分支的两个人格样本: + /// 外向+诚实(E>=0.5, H>=0.4)与 内向+不诚实(E<0.5, H<0.4)。 + let outgoing = { Drive = 0.5f; Aggression = 0.2f; Extraversion = 0.8f; Honesty = 0.9f; Greed = 0.3f } + let withdrawn = { Drive = 0.5f; Aggression = 0.2f; Extraversion = 0.2f; Honesty = 0.1f; Greed = 0.3f } + let grumpy = { Drive = 0.5f; Aggression = 0.8f; Extraversion = 0.2f; Honesty = 0.1f; Greed = 0.3f } + + let atNpc (id: int) (world: World) : World = + let npc = world.Npcs.[id] + { world with Avatar = { world.Avatar with Pos = npc.Pos } } + +[<TestClass>] +type OccupationBiasTests () = + + // ---- 无职业 = 既有 responseFor 输出逐字节不变 ---- + + [<TestMethod>] + member _.NoOccupationReproducesTheHistoricResponsesForEveryIntent () = + for intent in [ SmallTalk; AskHelp; OfferTrade; Joke; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do + Assert.IsTrue( + Sim.responseFor intent personality = Occupation.biasResponse None intent personality, + $"no-occupation bias must be identity for {intent}") + + // ---- 农夫 AskHelp:Refused → Helpful(求助更友好)---- + + [<TestMethod>] + member _.FarmerAskHelpTurnsRefusalIntoHelpfulness () = + // 不诚实村民对常人 Refused,对农夫给 Helpful + Assert.AreEqual<DialogueResponse>(Refused, Sim.responseFor AskHelp BiasHarness.withdrawn) + Assert.AreEqual<DialogueResponse>(Helpful, Occupation.biasResponse (Some Occupation.Farmer) AskHelp BiasHarness.withdrawn) + // 本就 Helpful 的路径不变 + Assert.AreEqual<DialogueResponse>(Helpful, Sim.responseFor AskHelp BiasHarness.outgoing) + Assert.AreEqual<DialogueResponse>(Helpful, Occupation.biasResponse (Some Occupation.Farmer) AskHelp BiasHarness.outgoing) + + // ---- 渔夫 SmallTalk:Reserved → Friendly(聊天气鱼汛,冷场变热络)---- + + [<TestMethod>] + member _.FisherSmallTalkWarmsUpAReservedVillager () = + Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor SmallTalk BiasHarness.withdrawn) + Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Fisher) SmallTalk BiasHarness.withdrawn) + Assert.AreEqual<DialogueResponse>(Friendly, Sim.responseFor SmallTalk BiasHarness.outgoing) + Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Fisher) SmallTalk BiasHarness.outgoing) + + // ---- 货郎 SmallTalk:Reserved → Bargaining(三句不离买卖,更易进讨价还价)---- + + [<TestMethod>] + member _.PeddlerSmallTalkSlidesIntoBargaining () = + Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor SmallTalk BiasHarness.withdrawn) + Assert.AreEqual<DialogueResponse>(Bargaining, Occupation.biasResponse (Some Occupation.Peddler) SmallTalk BiasHarness.withdrawn) + // 外向村民本就 Friendly,不被货郎偏差改写 + Assert.AreEqual<DialogueResponse>(Friendly, Occupation.biasResponse (Some Occupation.Peddler) SmallTalk BiasHarness.outgoing) + + // ---- 书生 Joke:完全覆盖为 Reserved(与 personality 相反的确定性偏差)---- + // 语义说明:书生讲笑话走「完全覆盖」——无论村民性格如何,回应一律 Reserved。 + // 刻意不做概率偏向(禁随机);反差感即设计意图(design §5)。 + + [<TestMethod>] + member _.ScholarJokeIsAlwaysReservedRegardlessOfPersonality () = + Assert.AreEqual<DialogueResponse>(Amused, Sim.responseFor Joke BiasHarness.outgoing) + Assert.AreEqual<DialogueResponse>(Reserved, Sim.responseFor Joke BiasHarness.withdrawn) + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do + Assert.AreEqual<DialogueResponse>( + Reserved, + Occupation.biasResponse (Some Occupation.Scholar) Joke personality) + + // ---- 偏差只作用于各自的签名意图,其余意图原样穿透 ---- + + [<TestMethod>] + member _.BiasOnlyAppliesToTheSignatureIntents () = + // 农夫:仅 AskHelp 受偏差 + for intent in [ SmallTalk; OfferTrade; Joke; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do + Assert.AreEqual<DialogueResponse>( + Sim.responseFor intent personality, + Occupation.biasResponse (Some Occupation.Farmer) intent personality) + // 渔夫:仅 SmallTalk 受偏差 + for intent in [ AskHelp; OfferTrade; Joke; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do + Assert.AreEqual<DialogueResponse>( + Sim.responseFor intent personality, + Occupation.biasResponse (Some Occupation.Fisher) intent personality) + // 货郎:仅 SmallTalk 受偏差 + for intent in [ AskHelp; OfferTrade; Joke; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do + Assert.AreEqual<DialogueResponse>( + Sim.responseFor intent personality, + Occupation.biasResponse (Some Occupation.Peddler) intent personality) + // 书生:仅 Joke 受偏差 + for intent in [ SmallTalk; AskHelp; OfferTrade; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn ] do + Assert.AreEqual<DialogueResponse>( + Sim.responseFor intent personality, + Occupation.biasResponse (Some Occupation.Scholar) intent personality) + + // ---- 确定性:同输入两次调用结果一致 ---- + + [<TestMethod>] + member _.BiasIsDeterministicForTheSameInputs () = + for kind in Occupation.all do + for intent in [ SmallTalk; AskHelp; OfferTrade; Joke; Apologize; Provoke ] do + for personality in [ BiasHarness.outgoing; BiasHarness.withdrawn; BiasHarness.grumpy ] do + let first = Occupation.biasResponse (Some kind) intent personality + let second = Occupation.biasResponse (Some kind) intent personality + Assert.AreEqual<DialogueResponse>(first, second) + + // ---- 与 chooseDialogueWith 复合:偏差写进 DialogueOutcome/记忆/年鉴 ---- + + [<TestMethod>] + member _.ChooseDialogueWithIdentityMatchesTheHistoricPath () = + let world = Sim.initialWorldN 42UL 4 |> BiasHarness.atNpc 0 + let npc = world.Npcs.[0] + let identityOutcome = + match Sim.chooseDialogueWith Sim.responseFor npc.Id AskHelp world with + | DialogueSucceeded (outcome, _) -> outcome + | DialogueRejected (failure, _) -> Assert.Fail($"rejected: {failure}"); Unchecked.defaultof<DialogueOutcome> + Assert.AreEqual<DialogueResponse>(Sim.responseFor AskHelp npc.Mind.Personality, identityOutcome.Response) + + [<TestMethod>] + member _.ChooseDialogueWithBiasRecordsTheBiasedResponse () = + let world = Sim.initialWorldN 42UL 4 |> BiasHarness.atNpc 0 + let npc = world.Npcs.[0] + let biasedRespond = Occupation.biasResponse (Some Occupation.Farmer) + let response, outcomeWorld = + match Sim.chooseDialogueWith biasedRespond npc.Id AskHelp world with + | DialogueSucceeded (outcome, next) -> + Assert.AreEqual<DialogueResponse>( + Occupation.biasResponse (Some Occupation.Farmer) AskHelp npc.Mind.Personality, + outcome.Response) + outcome.Response, next + | DialogueRejected (failure, _) -> Assert.Fail($"rejected: {failure}"); Unchecked.defaultof<_>, Unchecked.defaultof<World> + // 目标村民记忆里记录的是偏差后的回应 + let remembered = + outcomeWorld.Npcs.[0].Mind.Memory + |> List.tryPick (fun memory -> + match memory.Kind with + | Dialogue (_, _, response) -> Some response + | _ -> None) + Assert.AreEqual<DialogueResponse option>(Some response, remembered) |
