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-rw-r--r--src/LivingVillage.Kernel/Occupation.fs36
1 files changed, 22 insertions, 14 deletions
diff --git a/src/LivingVillage.Kernel/Occupation.fs b/src/LivingVillage.Kernel/Occupation.fs
index 00cd2e9..c207395 100644
--- a/src/LivingVillage.Kernel/Occupation.fs
+++ b/src/LivingVillage.Kernel/Occupation.fs
@@ -343,18 +343,26 @@ module Occupation =
let endingTextOf (kind: Kind) (ending: Ending) : string =
match kind, ending with
- | Farmer, Warm -> "雨水与年成有了结果:乡邻都说雨水匀,今年差不了。"
- | Farmer, Plain -> "雨水与年成有了结果:雨水尚可,年成将就,照旧耕作。"
- | Farmer, Distant -> "雨水与年成有了结果:问不出准信,年成只能看天。"
- | Fisher, Warm -> "水位与收成有了结果:乡邻说得真切,水位稳了,收成坏不了。"
- | Fisher, Plain -> "水位与收成有了结果:众说平常,水位尚可,收成将就。"
- | Fisher, Distant -> "水位与收成有了结果:问了几家都淡淡的,水情还得自己看。"
- | Peddler, Warm -> "新货的路子有了结果:乡邻热心指路,新货不愁卖。"
- | Peddler, Plain -> "新货的路子有了结果:说法平常,先小量试卖。"
- | Peddler, Distant -> "新货的路子有了结果:各家都淡淡的,路子还得自己闯。"
- | Scholar, Warm -> "庙前的争论有了结果:各说各理,事有分晓。"
- | Scholar, Plain -> "庙前的争论有了结果:众说纷纭,暂无定论。"
- | Scholar, Distant -> "庙前的争论有了结果:无人理会,先记在册上。"
+ | Farmer, Warm -> "雨水与年成有了结果:乡邻都说雨水匀,今年差不了"
+ | Farmer, Plain -> "雨水与年成有了结果:雨水尚可,年成将就,照旧耕作"
+ | Farmer, Distant -> "雨水与年成有了结果:问不出准信,年成只能看天"
+ | Fisher, Warm -> "水位与收成有了结果:乡邻说得真切,水位稳了,收成坏不了"
+ | Fisher, Plain -> "水位与收成有了结果:众说平常,水位尚可,收成将就"
+ | Fisher, Distant -> "水位与收成有了结果:问了几家都淡淡的,水情还得自己看"
+ | Peddler, Warm -> "新货的路子有了结果:乡邻热心指路,新货不愁卖"
+ | Peddler, Plain -> "新货的路子有了结果:说法平常,先小量试卖"
+ | Peddler, Distant -> "新货的路子有了结果:各家都淡淡的,路子还得自己闯"
+ | Scholar, Warm -> "庙前的争论有了结果:各说各理,事有分晓"
+ | Scholar, Plain -> "庙前的争论有了结果:众说纷纭,暂无定论"
+ | Scholar, Distant -> "庙前的争论有了结果:无人理会,先记在册上"
+
+ /// §3 身份条目:开局写入年鉴(如「以打渔为生」),不带主语、沿年鉴短句风格。
+ let identitySummaryOf (kind: Kind) : string =
+ match kind with
+ | Farmer -> "以耕田为生"
+ | Fisher -> "以打渔为生"
+ | Peddler -> "以贩货为生"
+ | Scholar -> "以读书为生"
/// 用一次玩家对话推进剧情线:同输入两次结果一致。
/// 返回(新状态, 应写入年鉴的摘要文本 option);无门控命中时原样返回。
@@ -366,10 +374,10 @@ module Occupation =
match state.StoryStage with
| 0 when day >= startDay ->
{ state with StoryStage = 1 },
- Some (sprintf "接了件事:%s,得去村里多问问。" (lineNameOf kind))
+ Some (sprintf "接了件事:%s,得去村里多问问" (lineNameOf kind))
| 1 when day >= startDay + 1L ->
{ state with StoryStage = 2 },
- Some "走访了几户人家,改日再问。"
+ Some "走访了几户人家,改日再问"
| 2 when day >= startDay + 2L ->
let ending = endingOf (relationMeanToPlayer world)
{ state with StoryStage = 3 },