| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
[变更性质]
- this commit adds a deterministic desktop bootstrap for the playable sample world.
[新增功能]
- this commit places the avatar away from the home doorway and separates villagers from scene footprints.
- this commit provides a warm high-contrast daylight tint and exits autoplay after SampleComplete.
[实现方案]
- this commit isolates desktop spawn policy in WorldBootstrap and routes game startup and sample tests through it.
- this commit adds regression coverage for spawn positions, spacing, determinism, and daylight tint.
[影响范围]
- this commit affects the Desktop application and Desktop tests only.
- this commit preserves Kernel behavior and does not include unrelated worktree changes.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
[Change Nature]
- This commit adds the Chinese display layer for the desktop village prototype.
[New Capability]
- Menu, settings, controls, interaction panels, chronicle entries, trade results, day-night labels, and speed labels now use Chinese copy.
[Implementation]
- Keep simulation state, commands, and machine-readable status strings unchanged.
- Add focused formatter coverage and update affected presentation assertions.
[Impact]
- Desktop presentation behavior is localized without changing Kernel or simulation logic.
- Existing release build and test coverage remain green.
|